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Reverse Engineering Crazy Taxi, Part 2

wretched.computer

11–15 of 15 posts

Re: Reverse Engineering Crazy Taxi, Part 2

#11

My brother and I still quote passenger dialog to each other to this day. Take me to the Fila store! We had it on the Dreamcast, and it was one of our most-played games. I remember for YEARS trying to 100% the Crazy Box... but because we didn't know how to do the boost thing, it was just impossible. Specifically the Crazy Jump, there's just no way to even come close without doing the boost. Literal definition of insan…

Wait what's the boost thing ?!

Re: Reverse Engineering Crazy Taxi, Part 2

#12

Anyone else ever gotten AWESOME or CRAZY license in this game? :)

(Disclaimer: this post applies to the arcade map, the console map is a different beast) The Crazy license ($20k) is an interesting benchmark. In one sense it's the end of the game; there's nothing left to do but chase even higher scores. But in a competitive sense it's just the beginning, as some players managed to score over $100k. There's a point around $30k or $40k, I forget exactly, where you start running out of…

Is there an easy way or rule of thumb to drive the loop and pickup mostly customers who want to go "forward" ? As in not trying to fully min max the game but just improve it beyond random

Re: Reverse Engineering Crazy Taxi, Part 2

#13

Earlier quoted context omitted.

(Disclaimer: this post applies to the arcade map, the console map is a different beast) The Crazy license ($20k) is an interesting benchmark. In one sense it's the end of the game; there's nothing left to do but chase even higher scores. But in a competitive sense it's just the beginning, as some players managed to score over $100k. There's a point around $30k or $40k, I forget exactly, where you start running out of…

Is there an easy way or rule of thumb to drive the loop and pickup mostly customers who want to go "forward" ? As in not trying to fully min max the game but just improve it beyond random

Not a guarantee but it feels like customers on the right side of the road generally want to go forward. Much like in real life though not every passenger gets the unspoken rules, but the strategy still seems to work enough of the time. So I'll personally pick up red and yellow "short trip" passengers headed both ways in an area, and then when it starts looking sparse, I'll pick up a green "long trip" passenger on the right side of the road to take me into the next area.

Re: Reverse Engineering Crazy Taxi, Part 2

#14

Earlier quoted context omitted.

(Disclaimer: this post applies to the arcade map, the console map is a different beast) The Crazy license ($20k) is an interesting benchmark. In one sense it's the end of the game; there's nothing left to do but chase even higher scores. But in a competitive sense it's just the beginning, as some players managed to score over $100k. There's a point around $30k or $40k, I forget exactly, where you start running out of…

Is there an easy way or rule of thumb to drive the loop and pickup mostly customers who want to go "forward" ? As in not trying to fully min max the game but just improve it beyond random

I don't think so, unfortunately. The first few locations in the game are all pretty safe, it's not until you get to the parts around KFC and the church that people start going backwards, from what I remember. But as far as I can tell, there aren't any general patterns, they're all location specific.

I think the biggest pitfall is the highway customers, going from the baseball stadium or the station to downtown and back. Yeah, those are valuable customers and going back and forth will rack up your score in the short term, but doing that will kill your run once those locations dry up since you'll end up with a huge dead zone. That's what I did before I knew better. There actually does reach a point where driving passengerless across the highway becomes necessary, but that's for high level play (maybe $80k+), otherwise it's to be avoided like the plague.

The site with all the notes is still up! I could have sworn it went down at some point.

http://crazytaxi.net/locations.html

Re: Reverse Engineering Crazy Taxi, Part 2

#15

My brother and I still quote passenger dialog to each other to this day. Take me to the Fila store! We had it on the Dreamcast, and it was one of our most-played games. I remember for YEARS trying to 100% the Crazy Box... but because we didn't know how to do the boost thing, it was just impossible. Specifically the Crazy Jump, there's just no way to even come close without doing the boost. Literal definition of insan…

Ugh, I still quote it too, even over 25 years later. "TAKE ME TO THE ORIGINAL LEVI'S STORE!"
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