My brother and I still quote passenger dialog to each other to this day. Take me to the Fila store! We had it on the Dreamcast, and it was one of our most-played games. I remember for YEARS trying to 100% the Crazy Box... but because we didn't know how to do the boost thing, it was just impossible. Specifically the Crazy Jump, there's just no way to even come close without doing the boost. Literal definition of insan…
Reverse Engineering Crazy Taxi, Part 2
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Re: Reverse Engineering Crazy Taxi, Part 2
#12Anyone else ever gotten AWESOME or CRAZY license in this game? :)
(Disclaimer: this post applies to the arcade map, the console map is a different beast) The Crazy license ($20k) is an interesting benchmark. In one sense it's the end of the game; there's nothing left to do but chase even higher scores. But in a competitive sense it's just the beginning, as some players managed to score over $100k. There's a point around $30k or $40k, I forget exactly, where you start running out of…
Re: Reverse Engineering Crazy Taxi, Part 2
#13Earlier quoted context omitted.
(Disclaimer: this post applies to the arcade map, the console map is a different beast) The Crazy license ($20k) is an interesting benchmark. In one sense it's the end of the game; there's nothing left to do but chase even higher scores. But in a competitive sense it's just the beginning, as some players managed to score over $100k. There's a point around $30k or $40k, I forget exactly, where you start running out of…
Is there an easy way or rule of thumb to drive the loop and pickup mostly customers who want to go "forward" ? As in not trying to fully min max the game but just improve it beyond random
Re: Reverse Engineering Crazy Taxi, Part 2
#14Earlier quoted context omitted.
(Disclaimer: this post applies to the arcade map, the console map is a different beast) The Crazy license ($20k) is an interesting benchmark. In one sense it's the end of the game; there's nothing left to do but chase even higher scores. But in a competitive sense it's just the beginning, as some players managed to score over $100k. There's a point around $30k or $40k, I forget exactly, where you start running out of…
Is there an easy way or rule of thumb to drive the loop and pickup mostly customers who want to go "forward" ? As in not trying to fully min max the game but just improve it beyond random
I think the biggest pitfall is the highway customers, going from the baseball stadium or the station to downtown and back. Yeah, those are valuable customers and going back and forth will rack up your score in the short term, but doing that will kill your run once those locations dry up since you'll end up with a huge dead zone. That's what I did before I knew better. There actually does reach a point where driving passengerless across the highway becomes necessary, but that's for high level play (maybe $80k+), otherwise it's to be avoided like the plague.
The site with all the notes is still up! I could have sworn it went down at some point.
Re: Reverse Engineering Crazy Taxi, Part 2
#15My brother and I still quote passenger dialog to each other to this day. Take me to the Fila store! We had it on the Dreamcast, and it was one of our most-played games. I remember for YEARS trying to 100% the Crazy Box... but because we didn't know how to do the boost thing, it was just impossible. Specifically the Crazy Jump, there's just no way to even come close without doing the boost. Literal definition of insan…