Claude Code Unpacked : A visual guide
131–140 of 464 posts
Re: Claude Code Unpacked : A visual guide
#132Earlier quoted context omitted.
For the animations specifically, it's using Motion (fka Framer Motion) Javascript library. If you describe some animations from the site to an LLM and ask it to use Framer motion, you get very similar results. The creator likely just prompted for a while until they were happy with the outcome.
Is there a reason to think it was done by an LLM?
Re: Claude Code Unpacked : A visual guide
#133Re: Claude Code Unpacked : A visual guide
#134Re: Claude Code Unpacked : A visual guide
#135> 500k lines of code Isn't it a simple REPL with some tools and integrations, written in a very high level language? How the hell is it so big? Is it because it's vibecoded and LLMs strive for bloat, or is it meaningful complexity?
How many LoC should it be, for that kind of program?
I doubt it needs to be more than 20-50kloc.
You can create a full 3D game with a custom 3D engine in 500k lines. What the hell is Claude Code doing?
Re: Claude Code Unpacked : A visual guide
#136Re: Claude Code Unpacked : A visual guide
#137If it was 2020, it would be hard to imagine that after some hours/days you getting a visual representation of the leak with such detailed stats lol
Re: Claude Code Unpacked : A visual guide
#138Re: Claude Code Unpacked : A visual guide
#139Re: Claude Code Unpacked : A visual guide
#140> 500k lines of code Isn't it a simple REPL with some tools and integrations, written in a very high level language? How the hell is it so big? Is it because it's vibecoded and LLMs strive for bloat, or is it meaningful complexity?