Going through this, I was introduced to <= being converted to a ligature which immediately ruled it as a nope for me. No monkey business with the characters of my code thank you very much.
CodingFont: A game to help you pick a coding font
121–130 of 249 posts
Re: CodingFont: A game to help you pick a coding font
#122Re: CodingFont: A game to help you pick a coding font
#123Knowing that everything in here is people asking why their font is missing: I highly recommend having a look at [ MAPLE MONO ] (on Github https://github.com/subframe7536/Maple-font ). It has amazing readability, looks nice, is compatible with NF if you use that. I received compliments from people looking over my shoulder for my f'ing font?! Huge shoutout to subframe7536 ^^
While we're dropping lesser-known coding fonts, here's my favorite, Lotion [0]. It's cute and playful but also very legible and clean. [0] https://font.nina.coffee/
Re: CodingFont: A game to help you pick a coding font
#124For me it's Berkeley Mono...I was unable to find anything that comes close to it. But this games is fun and the result is a font that is similar to my favourite
Another Berkeley Mono user here! I came from Fira Code to JetBrains Mono to MonoLisa (several years each) then finally settled on Berkeley Mono and refuse to use anything else!
Re: CodingFont: A game to help you pick a coding font
#125Re: CodingFont: A game to help you pick a coding font
#126Going through this, I was introduced to <= being converted to a ligature which immediately ruled it as a nope for me. No monkey business with the characters of my code thank you very much.
That is usually configurable at the terminal level- for example, both wezterm and ghostty have available configs to control this behavior.
Re: CodingFont: A game to help you pick a coding font
#127- An ELO-based version with many more variables, so that I can open the site from time to time and find more nice fonts
- Some global stats
- Not losing the leaderboard after reloading
- Spline Sans Mono
Re: CodingFont: A game to help you pick a coding font
#128Chrome (assuming you're using Chrome) draws it a specific way. This does not match how Freetype (using typical tuning) or DirectWrite draws it. Chrome's choices in font renderer tuning and blending makes it kind of split the difference between Windows-style and OSX-style, and isn't native to either.
What it should be doing is showing you lossless screenshots of actual in-app renders at different sizes. Some in Chrome (to represent the Electron apps), some in DirectWrite, some in OSX post-Retina, etc.
Some fonts look amazing at larger sizes, but are unreadable at smaller ones. Some perform exceptionally well at smaller sizes. Some look great on every font renderer but OSX's, but some only look right on OSX and look bad everywhere else.
I've sorta played this game with myself, in a semi-objective way: take a bunch of fonts, ignore the subjective art nature of them, and throw them at a bunch of common renderers and see what the optimal size is, and then sort by smallest legible size.
If we define Fira Code, the most popular code font out there, as the bare minimum, 8 of the ones I tested beat it, while 17 were worse.
https://github.com/Diablo-D3/dotfiles/blob/master/fontsizes....
Re: CodingFont: A game to help you pick a coding font
#129Re: CodingFont: A game to help you pick a coding font
#130Going through this, I was introduced to <= being converted to a ligature which immediately ruled it as a nope for me. No monkey business with the characters of my code thank you very much.