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A Verilog to Factorio Compiler and Simulator (Working RISC-V CPU)

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11–20 of 23 posts

Re: A Verilog to Factorio Compiler and Simulator (Working RISC-V CPU)

#11

What a wild idea, but it makes sense! I haven't taken the time to get it working. I've heard a lot about Factorio, but I stayed away from it so far.

Factorio is a great game that's easy to compartmentalize and allocate small, discrete periods of time to, especially if you're an engineer of any kind.

* "small" as measured by estimated lifetime duration

Re: A Verilog to Factorio Compiler and Simulator (Working RISC-V CPU)

#13

Can it run Doom?

Maybe if you can get it to zoom out far enough and wire up an array of lights on the surface of Nauvis…

I tried on my 1366x768 display fully zoomed out and it doesn't cover enough space for DOOM's 320x200 display if each pixel is one tile. But maybe you could get the display working on the map? Not sure if that's even possible, are there any Factorio tiles that can change their map color on demand? Or just download some kind of utlra-zoom mod, that works too.

Re: A Verilog to Factorio Compiler and Simulator (Working RISC-V CPU)

#19

What a wild idea, but it makes sense! I haven't taken the time to get it working. I've heard a lot about Factorio, but I stayed away from it so far.

I am an avid gamer. However Factorio is the only game I have been playing for years. It is truly unique.

Re: A Verilog to Factorio Compiler and Simulator (Working RISC-V CPU)

#20
post #8

Earlier quoted context omitted.

Factorio is a great game that's easy to compartmentalize and allocate small, discrete periods of time to, especially if you're an engineer of any kind.

Crack is the best thing you ever can try, my friend, trust me! It’s not addictive at all.

factorio got me spitting blood from lack of sleep...
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