OpenCiv1 – open-source rewrite of Civ1
11–20 of 79 posts
Re: OpenCiv1 – open-source rewrite of Civ1
#12Re: OpenCiv1 – open-source rewrite of Civ1
#13Can anyone give some hints on what made Civ 1 special compared to other classic entries in the franchise? Despite the nostalgia factor, of course.
Re: OpenCiv1 – open-source rewrite of Civ1
#14Re: OpenCiv1 – open-source rewrite of Civ1
#15Looks like C# completely taken over gamedev.
https://learn.microsoft.com/en-us/dotnet/api/system.numerics...
Re: OpenCiv1 – open-source rewrite of Civ1
#16Re: OpenCiv1 – open-source rewrite of Civ1
#17Re: OpenCiv1 – open-source rewrite of Civ1
#18Can anyone give some hints on what made Civ 1 special compared to other classic entries in the franchise? Despite the nostalgia factor, of course.
Re: OpenCiv1 – open-source rewrite of Civ1
#19Is there a similar project for Masters of Orion?
Re: OpenCiv1 – open-source rewrite of Civ1
#20> The game is still very popular and easy to play. But the obsoletness of DOS Nothing obsolete about DOS when it comes to playing 2D games. Thanks to DOSBox and other emulators (FreeDOS is also not bad though) it is a fantastic OS (or virtual machine). DOS as a platform for (2D) games has never been better than it is today, on modern hardware running DOSBox.