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Make macOS consistently bad unironically

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221–230 of 398 posts

Re: Make macOS consistently bad unironically

#221

Earlier quoted context omitted.

I honestly can't say I've ever seen a non-techie expand a window to full screen using the green button on macOS. I'm not sure why, because in theory, I agree with you.

In my experience supporting Mac users, it's about 50/50. I think a lot of them have been conditioned to not maximize windows because it hides everything else, and they don't understand how to get back to their other windows.

I don't maximize windows because it means a 1 second delay, as for some reason Mac OS still does the hardcoded workspace switching animation even for that. Which means entering/leaving fullscreen in a video player is also delayed every time. I don't get it, not even the accessibility settings can disable this waste of time.

Re: Make macOS consistently bad unironically

#222
post #9

Between the rounded corners that don't reach the edges of the viewport, and the behavior when opening a new app for the first time, it feels like Mac's UI is optimized around the assumption most users won't expand windows to fill the whole screen, but rather leave them half-sized somewhere in the middle. Does anyone actually do this? Especially for heavy-duty applications like my web browser and IDE, this has always…

I almost never use full screen windows on a Mac. Things like video are full screen, but that's a swipe to another workspace. Half-screen windows on a 27" screen are already bigger than a sheet of letter paper. Lots happens in terminal windows, which vary a bit, but are usually around 100x60, and maybe 1/6 of the screen.

I do have Rectangle installed, so apps generally get at most the left or right half of the screen, with a shortcut for badly behaved websites that need 2/3 to look right. Apps are usually pretty good about remembering window positions, so mostly you futz with it once and you're done.

Re: Make macOS consistently bad unironically

#223
post #16

I must say that all this fuzz about the corners actually reflects rather well on macos. If the biggest flaw of a OS is the border radius of its windows, you've got yourself a pretty decent OS! It's not gonna make me leave my darling Linux, ofc, but i think this whole debacle can only be interpreted as praise. On second thought, it might also be considered a mediation on people's tendency to bike-shed.

The border radius would be less jarring if the UI was actually designed for it. But it just cuts off elements like the scrollbar, which looks quite janky.

Re: Make macOS consistently bad unironically

#224

Not to mention that WindowServer seems to take 100+% cpu since the upgrade. Also I can't paste filenames in the save file dialog in some apps. And the URL field in Safari is just weird. My computer was running so slowly that I had to minimize transparency in system preferences somewhere. I think I also turned off opening every app in its own space. And I hid the icons on the Desktop in Finder settings somehow, which…

I think we're already seeing the operating systems that AI can build, and I don't think they've been an improvement.

The fact microsoft keeps messing up my Windows 11 gaming desktop, I think you're right.

Re: Make macOS consistently bad unironically

#225

Earlier quoted context omitted.

> compared to Windows I never said that

Well sure we can compare it to niche OS like Linux or vaporware. But without comparison then we probably aren’t taking into account the real life complexity of a desktop OS. As a related anecdote, my friend said my car was ugly. I asked him what cars he thought looked good. He said “I don’t like cars”. As a result I realized his opinion was worthless

When a computer doesn't boot you don't need to compare it to another to see that it's broken. Some things are just obvious without comparison.

Re: Make macOS consistently bad unironically

#226
post #220

Earlier quoted context omitted.

> compared to the Windows style where almost all windows are maximized and people use Alt-Tab to switch between windows Or just use the taskbar, which is literally made for switching between windows. Or it was, before Microsoft forgot its purpose.

Still not my style though. When you close a window, all windows to the right of it in the taskbar get moved leftwards. This breaks spatial memory.

You could say the same about the Dock in Mac OS.

Re: Make macOS consistently bad unironically

#227

Earlier quoted context omitted.

While I don't maximize anything on a monitor that wide, I do appreciate Window's snap to half/quarter functionality for monitors that wide, and I wish Mac had the same ability natively.

> I wish Mac had the same ability natively Hover over the green button in the top left of the window. I recently found out about that menu for moving a window between screens, which is also an option it has. (I also just found them in the Window menu if you prefer that. I dont; the options take an extra level of hovering to get to.)

[flagged]

Re: Make macOS consistently bad unironically

#228
post #23
post #9

Between the rounded corners that don't reach the edges of the viewport, and the behavior when opening a new app for the first time, it feels like Mac's UI is optimized around the assumption most users won't expand windows to fill the whole screen, but rather leave them half-sized somewhere in the middle. Does anyone actually do this? Especially for heavy-duty applications like my web browser and IDE, this has always…

> it feels like Mac's UI is optimized around the assumption most users won't expand windows to fill the whole screen, but rather leave them half-sized somewhere in the middle IMO, this has been their assumption for years, and it actually turned me off when I tried getting used to Mac circa 2006-2007. Coming from Windows at the time, I just couldn't get over a weird anxiety that my application window wasn't maximized,…

Brother, I have 42 inch 16:9 and I always maximize everything.

Re: Make macOS consistently bad unironically

#229
post #212

Earlier quoted context omitted.

Every system has its issues. It's really a question of which issues you can live with and which system ultimately fits your workflow best. After I got used to working in windows instead of full screen all the time, I can't really go back. Even on Windows I find myself working the way I do on macOS. Full screening every app made more sense on a 1024x768 screen (or smaller). Once I moved to a widescreen display (which…

The problem I have with this is that I was using a 1600x1200 21" display in 2000, and got used to workflows for it back then. I am currently running a 16" display at a similar fractional scaled resolution (because Apple stopped understanding DPI after shipping the first LaserWriter, apparently). Over that time, my eyes have not gotten better to match display DPI, so I'd rather have web sites just adjust the font size…

1600x1200 is still a 4:3 aspect ratio, I think I agree that scaling that makes sense. Full screen really got problematic with 16:9 and 16:10 aspect ratios. That's when the empty gutters in most apps, and especially websites, became really pronounced.

As for tiling in macOS...

You can use the mouse to drag windows into tiled positions. Grab a window and when your cursor hits the side, corner, or top edge of the screen, it will indicate the tiling position, much like AeroSnap on Windows from some years back. You can also hold the Option key while holding the window to get the tiling regions to show up without moving all the way to the edge.

Keyboard shortcuts exist as well. Go to Settings -> Keyboard -> Keyboard Shortcuts... In the dialog that opens, go to Windows. There you can see all the options and customize them if you'd like. Or set shortcuts for things that might not have one yet.

If for some reason dragging the windows around doesn't work, go to Settings -> Desktop & Dock -> the Windows heading. There are toggles to enable or disable dragging to tile, and the Option key trick. You can also turn off the margins on tiled Windows, which you'd probably want to do.

I've never been a big fan of window tiling myself. There was a time when I needed a lot of different windows visible at all times, but that hasn't been the case in a long time. I find tiling makes things too big or small, it's never what I actually want. I drag the window up to the top of the screen to invoke Fill from time to time, but that's about it.

Re: Make macOS consistently bad unironically

#230
post #9

Between the rounded corners that don't reach the edges of the viewport, and the behavior when opening a new app for the first time, it feels like Mac's UI is optimized around the assumption most users won't expand windows to fill the whole screen, but rather leave them half-sized somewhere in the middle. Does anyone actually do this? Especially for heavy-duty applications like my web browser and IDE, this has always…

I rarely run my apps fullscreen. It's because I have multiple 4k monitors connected to the machine. Using an app even chrome or an IDE fullscreen would be too big.

But do use apps fullscreen when Im traveling. The laptop screen is too small to use chrome or vscode any other way.

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