https://x.com/scaling01 has called out a lot of issues with ARC-AGI-3, some of them (directly copied from tweets, with minimal editing): - Human baseline is "defined as the second-best first-run human by action count". Your "regular people" are people who signed up for puzzle solving and you don't compare the score against a human average but against the second best human solution - The scoring doesn't tell you how m…
Francois here. The scoring metric design choices are detailed in the technical report: https://arcprize.org/media/ARC_AGI_3_Technical_Report.pdf - the metric is meant to discount brute-force attempts and to reward solving harder levels instead of the tutorial levels. The formula is inspired by the SPL metric from robotics navigation, it's pretty standard, not a brand new thing. We tested ~500 humans over 90 minute se…
ARC-AGI-3
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Re: ARC-AGI-3
#112https://x.com/scaling01 has called out a lot of issues with ARC-AGI-3, some of them (directly copied from tweets, with minimal editing): - Human baseline is "defined as the second-best first-run human by action count". Your "regular people" are people who signed up for puzzle solving and you don't compare the score against a human average but against the second best human solution - The scoring doesn't tell you how m…
Francois here. The scoring metric design choices are detailed in the technical report: https://arcprize.org/media/ARC_AGI_3_Technical_Report.pdf - the metric is meant to discount brute-force attempts and to reward solving harder levels instead of the tutorial levels. The formula is inspired by the SPL metric from robotics navigation, it's pretty standard, not a brand new thing. We tested ~500 humans over 90 minute se…
Re: ARC-AGI-3
#113what is the evidence that being able to play games equates to AGI?
The test doesn't prove you have AGI. It proves you don't have AGI. If your AI can't solve these problems that humans can solve, it can't be AGI. Once the AIs solve this, there will be another ARC-AGI. And so on until we can't find any more problems that can be solved by humans and not AI. And that's when we'll know we have AGI.
Re: ARC-AGI-3
#114I'm not sure how this relates to AGI. This measures the ability of a LLM to succeed in a certain class of games. Sure, that could be a valuable metric on how powerful (or even generally powerful) a LLM is. Humans may or may not be good at the same class of games. We know there exists a class of games (including most human games like checkers/chess/go) that computers (not LLMs!) already vastly outpace humans. So the a…
Re: ARC-AGI-3
#115It is a simple game with simple rules that solvers have an incredibly difficult time solving compared to humans at a certain level. Solutions are easy to validate but hard to find.
Re: ARC-AGI-3
#116Earlier quoted context omitted.
The main frontier models are all up on https://arcprize.org/tasks Barely any of them break 0% on any of the demo tasks, with Claude Opus 4.6 coming out on top with a few <3% scores, Gemini 3.1 Pro getting two nonzero scores, and the others (GPT-5.4 and Grok 4.20) getting all 0%
Pre-release, I would have expected Gemini 3.1 Pro to get ahead of Opus 4.6, with GPT-5.4 and Grok 4.20 trailing. Guess I shouldn't have bet against Anthropic. Not like it's a big lead as of yet. I expect to see more action within the next few months, as people tune the harnesses and better models roll in. This is far more of a "VLA" task than it is an "LLM" task at its core, but I guess ARC-AGI-3 is making an argumen…
Re: ARC-AGI-3
#117I played the demo, but it definitely took me a minute to grok the rules. I don't know if this is how we want to measure AGI. In general I believe the we should probably stop this pursuit for human equivalent intelligence that encourages people to think of these models as human replacements. LLMs are clearly good at a lot of things, lets focus on how we can augment and empower the existing workforce.
Took me about 5 secs to figure it out tbh. Surprised at the comments here re. not figuring it. Simple game. Super annoying though lmao.
Re: ARC-AGI-3
#118Earlier quoted context omitted.
It's kind of the point? To test AI where it's weak instead of where it's strong. "Sample efficient rule inference where AI gets to control the sampling" seems like a good capability to have. Would be useful for science, for example. I'm more concerned by its overreliance on humanlike spatial priors, really.
ARC has always had that problem but for this round, the score is just too convoluted to be meaningful. I want to know how well the models can solve the problem. I may want to know how 'efficient' they are, but really I don't care if they're solving it in reasonable clock time and/or cost. I certainly do not want them jumbled into one messy convoluted score. 'Reasoning steps' here is just arbitrary and meaningless. No…
This makes sense to me. Most actions have some cost associated, and as another poster stated it's not interesting to let models brute-force a solution with millions of steps.
Re: ARC-AGI-3
#119Re: ARC-AGI-3
#120https://x.com/scaling01 has called out a lot of issues with ARC-AGI-3, some of them (directly copied from tweets, with minimal editing): - Human baseline is "defined as the second-best first-run human by action count". Your "regular people" are people who signed up for puzzle solving and you don't compare the score against a human average but against the second best human solution - The scoring doesn't tell you how m…
Francois here. The scoring metric design choices are detailed in the technical report: https://arcprize.org/media/ARC_AGI_3_Technical_Report.pdf - the metric is meant to discount brute-force attempts and to reward solving harder levels instead of the tutorial levels. The formula is inspired by the SPL metric from robotics navigation, it's pretty standard, not a brand new thing. We tested ~500 humans over 90 minute se…