Live data from Hacker News

ARC-AGI-3

arcprize.org

101–110 of 394 posts

Re: ARC-AGI-3

#102

Earlier quoted context omitted.

Lol basically we're saying AI isn't AI if we utilize the strength of computers (being able to compute). There's no reason why AGI should have to be as "sample efficient" as humans if it can achieve the same result in less time.

I think your logic isn't sound: Wouldn't we want a "intelligence" to solve problems efficiently rather than brute force a million monkies? There's defnitely a limit to compute, the same ways there's a limit to how much oil we can use, etc. In theory, sure, if I can throw a million monkies and ramble into a problem solution, it doesnt matter how I got there. In practice though, every attempt has a direct and indirect…

> Lastly, humans use way less energy to solve these in fewer steps,

Not if you count all the energy that was necessary to feed, shelter and keep the the human at his preferred temperature so that he can sit in front of a computer and solve the problem.

Re: ARC-AGI-3

#103
post #84

Earlier quoted context omitted.

Francois here. The scoring metric design choices are detailed in the technical report: https://arcprize.org/media/ARC_AGI_3_Technical_Report.pdf - the metric is meant to discount brute-force attempts and to reward solving harder levels instead of the tutorial levels. The formula is inspired by the SPL metric from robotics navigation, it's pretty standard, not a brand new thing. We tested ~500 humans over 90 minute se…

Thanks, I mostly agree with your approach except for one thing: eyesight feels like a "harness" that humans get to use and LLMs do not. I'm guessing you did not pass the human testers JSON blobs to work with, and suspect they would also score 0% without the eyesight and visual cortex harness to their reasoning ability.

The human testers were provided with their customary inputs, as were the LLMs. I don't see the issue.

I guess it could be interesting to provide alternative versions that made available various representations of the same data. Still, I'd expect any AGI to be capable of ingesting more or less any plaintext representation interchangeably.

Re: ARC-AGI-3

#104
post #25

what is the evidence that being able to play games equates to AGI?

I think the idea is that if they cannot perform any cognitive task that is trivial for humans then we can state they haven’t reached ‘AGI’. It used to be easy to build these tests. I suspect it’s getting harder and harder. But if we run out of ideas for tests that are easy for humans but impossible for models, it doesn’t mean none exist. Perhaps that’s when we turn to models to design candidate tests, and have humans…

The reality is machines can brute force endlessly to an extent humans cannot, and make it seem like they are intelligent.

Thats not intelligence though. Even if it may appear to be. Does it matter? Thats another question. But certaintly is not a representation of intelligence.

Re: ARC-AGI-3

#105
This is a good and clever benchmark and a worthy successor to the previous two. That being said, I find that the "No tools" approach is a bit odd. They're basically saying that it's OK to have tools as long as they're hidden behind the API layer. Isn't this an odd line to draw?

It feels like it should be about having no ARC-AGI-3-specific tools, not "no not-built-in-tool"...

Re: ARC-AGI-3

#106

https://x.com/scaling01 has called out a lot of issues with ARC-AGI-3, some of them (directly copied from tweets, with minimal editing): - Human baseline is "defined as the second-best first-run human by action count". Your "regular people" are people who signed up for puzzle solving and you don't compare the score against a human average but against the second best human solution - The scoring doesn't tell you how m…

Francois here. The scoring metric design choices are detailed in the technical report: https://arcprize.org/media/ARC_AGI_3_Technical_Report.pdf - the metric is meant to discount brute-force attempts and to reward solving harder levels instead of the tutorial levels. The formula is inspired by the SPL metric from robotics navigation, it's pretty standard, not a brand new thing. We tested ~500 humans over 90 minute se…

Suppose you construct a Mechanical Turk AI who plays ARC-AGI-3 by, for each task, randomly selecting one of the human players who attempted it, and scoring them as an AI taking those same actions would be scored. What score does this Turk get? It must be <100% since sometimes the random human will take more steps than the second best, but without knowing whether it's 90% or 50% it's very hard for me to contextualize AI scores on this benchmark.

Re: ARC-AGI-3

#107
post #84

Earlier quoted context omitted.

Francois here. The scoring metric design choices are detailed in the technical report: https://arcprize.org/media/ARC_AGI_3_Technical_Report.pdf - the metric is meant to discount brute-force attempts and to reward solving harder levels instead of the tutorial levels. The formula is inspired by the SPL metric from robotics navigation, it's pretty standard, not a brand new thing. We tested ~500 humans over 90 minute se…

Thanks, I mostly agree with your approach except for one thing: eyesight feels like a "harness" that humans get to use and LLMs do not. I'm guessing you did not pass the human testers JSON blobs to work with, and suspect they would also score 0% without the eyesight and visual cortex harness to their reasoning ability.

[deleted]

Re: ARC-AGI-3

#109

Earlier quoted context omitted.

You're definitely anthropomorphizing too much.

>We also observed a case where a user created a loop that repeatedly called a model and asked for the time. Given the user role’s odd and repetitive behavior, the model could easily tell it was also controlled by an automated system of some kind. Over many iterations, the model began to exhibit “fed up” behavior and attempted to prompt-inject the system controlling the user role. The injection attempted to override p…

[dead]

Re: ARC-AGI-3

#110
So this is another ARC-"AGI" benchmark which is again designed around using eyesight for LLMs which are trained to be great at text, what is the point?

Yes, we get that LLMs are really bad when you give them contrived visual puzzles or pseudo games to solve... Well great, we already knew this.

The "hype" around the ARC-AGI benchmarks makes me laugh, especially the idea we would have AGI when ARC-AGI-1 was solved... then we got 2, and now we're on 3.

Shall we start saying that these benchmarks have nothing to do with AGI yet? Are we going to get an ARC-AGI-10 where we have LLMs try and beat Myst or Riven? Will we have AGI then?

This isn't the right tool for measuring "AGI", and honestly I'm not sure what it's measuring except the foundation labs benchmaxxing on it.

Post reply on HN