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ARC-AGI-3

arcprize.org

71–80 of 394 posts

Re: ARC-AGI-3

#72
I'm not sure how this relates to AGI.

This measures the ability of a LLM to succeed in a certain class of games. Sure, that could be a valuable metric on how powerful (or even generally powerful) a LLM is.

Humans may or may not be good at the same class of games.

We know there exists a class of games (including most human games like checkers/chess/go) that computers (not LLMs!) already vastly outpace humans.

So the argument for whether a LLM is "AGI" or not should not be whether a LLM does well on any given class of games, but whether that class of games is representative of "AGI" (however you define that.)

Seems unlikely that this set of games is a definition meaningful for any practical, philosophical or business application?

Re: ARC-AGI-3

#74
post #54

Earlier quoted context omitted.

The evidence is that humans are able to win these games. AGI is usually defined as the ability to do any intellectual task about as well as a highly competent human could. The point of these ARC benchmarks is to find tasks that humans can do easily and AI cannot, thus driving a new reasoning competency as companies race each other to beat human performance on the benchmark.

> AGI is usually defined as the ability to do any intellectual task about as well as a highly competent human could I think one major disconnect, is that for most people, AGI is when interacting with an AI is basically in every way like interacting with a human, including in failure modes. And likely, that this human would be the smartest most knowledgeable human you can imagine, like the top expert in all domains, w…

By that definition, does a human at the other end of a high-latency video call not have AGI because they can't react any faster that the connection's latency would allow them to have? From your POV what's the difference between that and an AI that's just slow?

Re: ARC-AGI-3

#75
post #39

> As long as there is a gap between AI and human learning, we do not have AGI. Back in the 90's, Scientific American had an article on AI - I believe this was around the time Deep Blue beat Kasparov at chess. One AI researcher's quote stood out to me: "It's silly to say airplanes don't fly because they don't flap their wings the way birds do." He was saying this with regards to the Turing test, but I think the sentim…

I think there's some third baseline standard, which most humans and some AI can meet to be considered "intelligent". A lot of humans are essentially p-zombies, so they wouldn't meet the standard either. Possibly all humans. Possibly me too.

Re: ARC-AGI-3

#76
post #8

Maybe I'm just not intelligent, but I gave it a couple of minutes and couldn't figure out WTF the game wants from you or how to win it.

It's not about intelligence, Stevvo. Proof, how long did this specific one take me, under a minute to solve the first level ;)

If you've played Wordle you might've solved the game in a minute once before as well. And if you've played a bunch then you've perhaps also taken the entire day to solve it.

So why is it that today’s puzzle was so intuitive but next month’s new puzzle shared here could be impossible. A more satisfying explanation than luck and the obvious “different things are different” (even though… Yeah different things are different)

Re: ARC-AGI-3

#78

https://x.com/scaling01 has called out a lot of issues with ARC-AGI-3, some of them (directly copied from tweets, with minimal editing): - Human baseline is "defined as the second-best first-run human by action count". Your "regular people" are people who signed up for puzzle solving and you don't compare the score against a human average but against the second best human solution - The scoring doesn't tell you how m…

Lol basically we're saying AI isn't AI if we utilize the strength of computers (being able to compute). There's no reason why AGI should have to be as "sample efficient" as humans if it can achieve the same result in less time.

I think your logic isn't sound: Wouldn't we want a "intelligence" to solve problems efficiently rather than brute force a million monkies? There's defnitely a limit to compute, the same ways there's a limit to how much oil we can use, etc.

In theory, sure, if I can throw a million monkies and ramble into a problem solution, it doesnt matter how I got there. In practice though, every attempt has a direct and indirect impact on the externalities. You can argue those externalities are minor, but the largesse of money going to data centers suggests otherwise.

Lastly, humans use way less energy to solve these in fewer steps, so of course it matter when you throw Killowatts at something that takes milliwatts to solve.

Re: ARC-AGI-3

#79

what is the evidence that being able to play games equates to AGI?

The test doesn't prove you have AGI. It proves you don't have AGI. If your AI can't solve these problems that humans can solve, it can't be AGI. Once the AIs solve this, there will be another ARC-AGI. And so on until we can't find any more problems that can be solved by humans and not AI. And that's when we'll know we have AGI.

>It proves you don't have AGI.

It doesn't prove anything of the sort. ARC-AGI has always been nothing special in that regard but this one really takes the cake. A 'human baseline' that isn't really a baseline and a scoring so convoluted a model could beat every game in reasonable time and still score well below 100. Really what are we doing here ?

That Francois had to do all this nonsense should tell you the state of where we are right now.

Re: ARC-AGI-3

#80

https://x.com/scaling01 has called out a lot of issues with ARC-AGI-3, some of them (directly copied from tweets, with minimal editing): - Human baseline is "defined as the second-best first-run human by action count". Your "regular people" are people who signed up for puzzle solving and you don't compare the score against a human average but against the second best human solution - The scoring doesn't tell you how m…

Francois here. The scoring metric design choices are detailed in the technical report: https://arcprize.org/media/ARC_AGI_3_Technical_Report.pdf - the metric is meant to discount brute-force attempts and to reward solving harder levels instead of the tutorial levels. The formula is inspired by the SPL metric from robotics navigation, it's pretty standard, not a brand new thing. We tested ~500 humans over 90 minute se…

Maybe this is a neither can confirm or deny thing, but are there systems in place or design decisions made that are meant to surface attempts at benchmark optimizing (benchmaxxing), outside of just having private sets? Something like a heuristic anti-cheat I suppose.

Or perhaps the view is that any gains are good gains? Like studying for a test by leaning on brute memorization is still a non-zero positive gain.

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