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ARC-AGI-3

arcprize.org

51–60 of 394 posts

Re: ARC-AGI-3

#51
post #39

> As long as there is a gap between AI and human learning, we do not have AGI. Back in the 90's, Scientific American had an article on AI - I believe this was around the time Deep Blue beat Kasparov at chess. One AI researcher's quote stood out to me: "It's silly to say airplanes don't fly because they don't flap their wings the way birds do." He was saying this with regards to the Turing test, but I think the sentim…

For me the whole are we there yet wrt AGI is already dead, since the tools we've had for ~1.5 years are already incredibly useful for me. So I just don't care anymore. For some people we're already there. For other we'll never get there. Definitions change, goalposts move, etc. In the meantime we're already seeing ASI stuff coming (self improvement and so on).

But the arc-agi competitions are cool. Just to see where we stand, and have some months where the benchmarks aren't fully saturated. And, as someone else noted elswhere in the thread, some of these games are not exactly trivial, at least until you "get" the meta they're looking for.

Re: ARC-AGI-3

#52
post #39

> As long as there is a gap between AI and human learning, we do not have AGI. Back in the 90's, Scientific American had an article on AI - I believe this was around the time Deep Blue beat Kasparov at chess. One AI researcher's quote stood out to me: "It's silly to say airplanes don't fly because they don't flap their wings the way birds do." He was saying this with regards to the Turing test, but I think the sentim…

Or the classic from Dijkstra (https://www.cs.utexas.edu/~EWD/transcriptions/EWD08xx/EWD867...):

> even Alan M. Turing allowed himself to be drawn into the discussion of the question whether computers can think. The question is just as relevant and just as meaningful as the question whether submarines can swim.

(I am of the opinion that the thinking question is in fact a bit more relevant than the swimming one, but I understand where these are coming from.)

Re: ARC-AGI-3

#54

what is the evidence that being able to play games equates to AGI?

The evidence is that humans are able to win these games. AGI is usually defined as the ability to do any intellectual task about as well as a highly competent human could. The point of these ARC benchmarks is to find tasks that humans can do easily and AI cannot, thus driving a new reasoning competency as companies race each other to beat human performance on the benchmark.

> AGI is usually defined as the ability to do any intellectual task about as well as a highly competent human could

I think one major disconnect, is that for most people, AGI is when interacting with an AI is basically in every way like interacting with a human, including in failure modes. And likely, that this human would be the smartest most knowledgeable human you can imagine, like the top expert in all domains, with the utmost charisma and humor, etc.

This is why the "goal post" appears to be always moving, because the non-commoners who are involved with making AGI and what not never want to accept that definition, which to be fair seems too subjective, and instead like to approach AGI like something different, it can solve some problems human's can't, when it doesn't fail, it behaves like an expert human, etc.

Even if an AI could do any intellectual task about as well as a highly competent human could, I believe most people would not consider it AGI, if it lacks the inherent opinion, personality, character, inquiries, failure patterns, of a human.

And I think that goes so far as, a text only model can never meet this bar. If it cannot react in equal time to subtle facial queues, sounds, if answering you and the flow of conversation is slower than it would be with a human, etc. All these are also required for what I consider the commoner accepting AGI as having been achieved.

Re: ARC-AGI-3

#55
post #29

Not clear to me the diff with v2?

They stacked the deck. If v2 was still rule inference + spatial reasoning, a bit like juiced up Raven's progressive matrices, then v3 adds a whole new multi-turn explore/exploit agentic dimension to it.

Given how hard even pure v2 was for modern LLMs, I'm not surprised to see v3 crush them. But that wouldn't last.

Re: ARC-AGI-3

#56

Some of these tasks are crazy. Even I can't beat them: https://arcprize.org/tasks/ar25

The most difficult thing about this was controls being unresponsive (at least on firefox).

Re: ARC-AGI-3

#57

Some of these tasks are crazy. Even I can't beat them: https://arcprize.org/tasks/ar25

Just finished it, 8/8. I mostly approached it by winging it and shuffling things around that looked good and like it was approaching the goal, since there's plenty of time to finish.

I still don't quite understand the exact mirroring rules at play.

Re: ARC-AGI-3

#59

what is the evidence that being able to play games equates to AGI?

The test doesn't prove you have AGI. It proves you don't have AGI. If your AI can't solve these problems that humans can solve, it can't be AGI. Once the AIs solve this, there will be another ARC-AGI. And so on until we can't find any more problems that can be solved by humans and not AI. And that's when we'll know we have AGI.

AI X that can solve the tests contrasted with AI Y that cannot, with all else being equal, means X is closer to AGI than Y. There's no meaningful scale implicit to the tests, either.

Kinda crazy that Yudkowsky and all those rationalists and enthusiasts spent over a decade obsessing over this stuff, and we've had almost 80 years of elite academics pondering on it, and none of them could come up with a meaningful, operational theory of intelligence. The best we can do is "closer to AGI" as a measurement, and even then, it's not 100% certain, because a model might have some cheap tricks implicit to the architecture that don't actually map to a meaningful difference in capabilities.

Gotta love the field of AI.

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