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ARC-AGI-3

arcprize.org

41–50 of 394 posts

Re: ARC-AGI-3

#41

Earlier quoted context omitted.

There isn't a strict definition of AGI, there's no way to find evidence for what equates to it, and besides, things like this are meant only as likely necessary conditions. Anyway, from the article: > As long as there is a gap between AI and human learning, we do not have AGI. This seems like a reasonable requirement. Something I think about a lot with vibe coding is that unlike humans, individual models do not get b…

Is that within a codebase off relatively fixed size that things get worse as time goes on, or are you saying as the codebase grows that the limits of a model's context means that because the model is no longer able to hold the entire codebase within its context that it performs worse than when the codebase was smaller?

I think there's a few factors, codebase size is one, and the tendency for vibe coding to be mostly additive certainly doesn't help with that.

But vibe coding also tends to produce somewhat poor architecture, lots of redundant and intermingled bits that should be refactored. I think the model is worse the worse code it has to work with, which I presume is only in part because it's fundamentally harder to work with bad code, but also in part because its context is filled with bad code.

Re: ARC-AGI-3

#42

Some of these tasks are crazy. Even I can't beat them: https://arcprize.org/tasks/ar25

That one was interesting - I found it a lot of work to plan in advance but trivial to complete because at every point there was only one sensible course of action. After a couple of rounds I didn't bother planning and just lined things up as I went.

Re: ARC-AGI-3

#43

https://x.com/scaling01 has called out a lot of issues with ARC-AGI-3, some of them (directly copied from tweets, with minimal editing): - Human baseline is "defined as the second-best first-run human by action count". Your "regular people" are people who signed up for puzzle solving and you don't compare the score against a human average but against the second best human solution - The scoring doesn't tell you how m…

> No harness at all and very simplistic prompt

TBF, that's basically what the kaggle competition is for. Take whatever they do, plug in a SotA LLM and it should do better than whatever people can do with limited GPUs and open models.

Re: ARC-AGI-3

#44

Earlier quoted context omitted.

The main frontier models are all up on https://arcprize.org/tasks Barely any of them break 0% on any of the demo tasks, with Claude Opus 4.6 coming out on top with a few <3% scores, Gemini 3.1 Pro getting two nonzero scores, and the others (GPT-5.4 and Grok 4.20) getting all 0%

Pre-release, I would have expected Gemini 3.1 Pro to get ahead of Opus 4.6, with GPT-5.4 and Grok 4.20 trailing. Guess I shouldn't have bet against Anthropic. Not like it's a big lead as of yet. I expect to see more action within the next few months, as people tune the harnesses and better models roll in. This is far more of a "VLA" task than it is an "LLM" task at its core, but I guess ARC-AGI-3 is making an argumen…

My broad vibe is that Gemini 3.1 Pro is the best at visual/spatial tasks and oneshotting while Opus 4.6 is the best at path planning. This task leans heavily on both but maybe a little more towards planning so I'm not too shocked that Opus in narrowly on top.

When running, the grids are represented in JSON, so the visual component is nullified but it still requires pretty heavy spatial understanding to parse a big old JSON array of cell values. Given Gemini's image understanding I do wonder if it would perform better with a harness that renders the grid visually.

Re: ARC-AGI-3

#45
Even if tomorrow's models get good enough to complete these games we won't be able to proclaim AGI. In the realm of silly computer games alone I'm going on record saying that there are plenty of 8 bit games that AIs will trip on even when this benchmark is crushed. 2D platformers like Manic Miner or Mario need skills that none of these games appear to capture.

Re: ARC-AGI-3

#46

what is the evidence that being able to play games equates to AGI?

The test doesn't prove you have AGI. It proves you don't have AGI. If your AI can't solve these problems that humans can solve, it can't be AGI.

Once the AIs solve this, there will be another ARC-AGI. And so on until we can't find any more problems that can be solved by humans and not AI. And that's when we'll know we have AGI.

Re: ARC-AGI-3

#48

what is the evidence that being able to play games equates to AGI?

The evolution of the test has been partly due to the evolution of AI capabilities. To take the most skeptical view, the types of puzzles AI has trouble solving are in the domain of capabilities where AGI might be required in order to solve them.

By updating the tests specifically in areas AI has trouble with, it creates a progressive feedback loop against which AI development can be moved forward. There's no known threshold or well defined capability or particular skill that anyone can point to and say "that! That's AGI!". The best we can do right now is a direction. Solving an ARC-AGI test moves the capabilities of that AI some increment closer to the AGI threshold. There's no good indication as to whether solving a particular test means it's 15% closer to AGI or .000015%.

It's more or less a best effort empiricist approach, since we lack a theory of intelligence that provides useful direction (as opposed to a formalization like AIXI which is way too broad to be useful in the context of developing AGI.)

Re: ARC-AGI-3

#49
This is an interesting update. And a big challenge for companies and labs. The new tools for measurement are indeed what I'd like out of future agents, and agents that solve the games will need to use different subsystems to do so. This is basically optimization for achieving goals (as opposed to prompt engineering / magic spells to make the LLM do what is told to do) which imo is the future we should aspire to build.

Re: ARC-AGI-3

#50
post #39

> As long as there is a gap between AI and human learning, we do not have AGI. Back in the 90's, Scientific American had an article on AI - I believe this was around the time Deep Blue beat Kasparov at chess. One AI researcher's quote stood out to me: "It's silly to say airplanes don't fly because they don't flap their wings the way birds do." He was saying this with regards to the Turing test, but I think the sentim…

The very obvious flaw with that argument is that flying is defined by, you know, moving in the air, whereas intelligence tends to be defined with the baseline of human intelligence. You can invent a new meaning, but it seems kind of dishonest
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