Earlier quoted context omitted.
std::future doesn't give you a state machine. You get the building blocks you have to assemble into one manually. Coroutines give you the same building blocks but let the compiler do the assembly, making the suspension points visible in the source while hiding the mechanical boilerplate. This is why coroutine-based frameworks (e.g., C++20 coroutines with cppcoro) have largely superseded future-chaining for async stat…
It doesn't seem like a clear win to me. The only "assembly" required with std::future is creating the associated promise and using it to signal when that async step is done, and the upside is a nice readable linear flow, as well as ease of integration (just create a thread to run the state machine function if want multiple in parallel). With the coroutine approach using yield, doesn't that mean the caller needs to de…
> "The only 'assembly' required is creating the associated promise"
Again, that is only true for one step. For a state machine with N states you need explicit state enums or a long chain of .then() continuations. You also need to the manage the shared state across continuations (normally on the heap). You need to manage manual error propagation across each boundary and handle the cancellation tokens.
You only get a "A nice readable linear flow" using std:future when 1) using a blocking .get() on a thread, or 2) .then() chaining, which isn't "nice" by any means.
Lastly, you seem to be conflating a co_yield (generator, pull-based) with co_await (event-driven, push-based). With co_await, the coroutine is resumed by whoever completes the awaitable.
But what do I know... I only worked on implementing coroutines in cl.exe for 4 years. ;-)