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Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

xda-developers.com

351–360 of 512 posts

Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

#351
> Wine 11 is different. This isn't just another yearly release with a few hundred bug fixes and some compatibility tweaks. It represents a huge number of changes and bug fixes.

What's the point of being a "journalist", when your job is to write words and instead a machine has written them? What is the point of such a "journalist"?

P.S. I am assuming "Lead Technical Editor" falls under the umbrella of "journalist" in some sense

Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

#352

I would happily pay even a subscription to Wine, if they manage to get Lightroom running smoothly. So far I need to run VM or use a Mac just to do that.

I would pay if I can use Clip Studio Paint without lag. In fact, I will try another time this easter. If works, I will need to donate.

Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

#353
post #44

Earlier quoted context omitted.

The grass is always greener on the other side - many low-level programmers feel like an imposter when it comes to high-level systems such as CRUD apps.

They don't. The "simplicity" of using a "high-level" framework for someone who bit-shifts for a living is almost comical.

Thruth to be told, Dunning–Kruger effect is common among those who "shift bits" :)

Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

#354
post #246

Earlier quoted context omitted.

There are huge swaths of workplaces that run on Google Docs. If you're using features of Excel and PowerPoint that doesn't work on Docs (except maybe fonts), it might be fair to say you're the one with the incompatible doc these days. K-12 education would be one such world.

Those aren’t the ones I am talking about. The global economy runs on Excel.

The EU seems to rapidly be adopting ODF, at least in official guidelines.

Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

#355

Earlier quoted context omitted.

Valve's Proton (so Wine + DXVK + some other additions) revolutionized gaming on Linux. I play games both for fun and work, and for a solid 3+ years now, gaming on Linux has been an "it just works" experience for me, and should be for most games that don't use kernel-level anticheat.

Now if only Steam would add a checkbox on their checkout page to add 10% donation/tip that goes directly to their upstream opensource dependencies (like the Wine team), that would be amazing! I would add extra money on every purchase to support these people!

Buy a steam deck. It sends a strong signal to Valve to continue supporting Wine and you get a Steam Deck

Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

#356

Reading these posts always make me feel like an imposter. People are dealing with such low level things, while i'm outta here building simple CRUDs.

I am a normal web dev / CRUD app coder. All of this isn't beyond your ability.

Every so often I hit a problem that requires me to go all the way down to the OS level and find out what is going wrong or into the core framework and you find out that most of the code is actually less complex, better documented and clearer than a lot of the garbage bespoke applications you have to deal with at the higher levels.

Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

#357

> Wine 11 is different. This isn't just another yearly release with a few hundred bug fixes and some compatibility tweaks. It represents a huge number of changes and bug fixes. What's the point of being a "journalist", when your job is to write words and instead a machine has written them? What is the point of such a "journalist"? P.S. I am assuming "Lead Technical Editor" falls under the umbrella of "journalist" in…

Hey, article author here!

I've been writing for nearly a decade, and I can assure you, all of this is human written. I've long been writing about the Linux kernel where it's been relevant to my coverage, and there are articles under my name talking about low-level technical aspects in drivers and kernels from as far back as 2017.

I get that it's hard to know what to trust out there given that Dead Internet Theory is beginning to feel like a reality, but comments like this can be quite upsetting after spending days researching and writing an article like this. I totally get criticism of the article itself, and I'm fine with that, but it feels as if people are too quick to jump on the "must be written by AI" bandwagon. I receive it, my colleagues receive it, and for the people who I know put in so much effort into their work, it can be upsetting to them as well.

As was mentioned in another thread, there were actually a couple of typos in this article when it went live. I cleaned those up once they were pointed out, but AI doesn't make typos. I get it to an extent; hostility and accusations of all kinds have been levied at writers for the years and years I've been in this industry writing long-form content and analysis. But with the proliferation of AI, that hostility has really ramped up over the last couple of years.

Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

#358

Wine might be oddly self-defeating. Broad game support on Linux increases the viability of Linux as a desktop, which increases market share, which may result in developers creating Linux ports as a 1st class concern, which don't need Wine to run.

Wine's APIs are more stable than Linux's APIs, so it seems more plausible to me that Wine will become the first class target itself.

I agree with this take. Wine/Proton might become something akin to a runtime for games, running on many platforms and consoles. This means devs might stop targeting windows directly, but rather they target wine and you'll need that for your games on Windows.

Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

#359
post #59

Earlier quoted context omitted.

Windows 14 will just be a linux distro with wine acting as backwards compatibility.

Inb4 Windows 40k and to run the "kernel" you need to sacrifice 1000 a day

By the time we get to version 40k the kernel will just be AI hallucinating a UI for you at 60fps.

Secondly, I do acknowlege your 40k reference.

Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

#360

Earlier quoted context omitted.

Electron apps also basically don’t work in Wine. I miss having Evernote on Linux.

Wouldnt it be possible to extract the files you need and sort of "repackage" it for linux? I have no idea how electron apps look "internally" but it doesnt sound too bad. Sort of like you can unzip .deb files and use them somewhere else, if what i heard was correct (never tried it myself)

If the Electron app is pure JS with no native extensions it can be doable. However, many Electron apps contain platform-specific js code, since features for stuff like Dock on Mac and Taskbar icons on Windows differ. Electron apps like Notion also contain native extensions - compiled C/C++/Objective-C code that are platform specific. For example in Notion, we use sqlite via better-sqlite3 (potentially replaceable since it’s open source, but will need more work than “just” repackaging js), but we also write our own native support libraries to use OS-specific APIs for microphone recording in meeting notes feature.
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