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Epic Games to cut more than 1k jobs as Fortnite usage falls

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Re: Epic Games to cut more than 1k jobs as Fortnite usage falls

#471
Game is a little bloated and loads slow especially compared to Roblox. The other games are not as fun as the ones in Roblox either. Both have a lot of doo doo, but Roblox does have some neat indie gems. It reminds me of BYOND but in 3D. The launcher sucks, and there is nothing like Steam Input or RSS feeds for everything. I added steam RSS feeds for some games to my feed reader and I still use the client to check for updates for other games. There are a lot of small features that none of the other stores really have.

Re: Epic Games to cut more than 1k jobs as Fortnite usage falls

#472

> "We're spending significantly more than we're making, and we have to make major cuts to keep the company funded," he said. Sorry, HOW?!? How can a company like Epic games with one of the most successful gaming products of the last few decades be losing money with a product that is so mature? Almost every other games developer would love to be in their position on Fortnite but they've somehow turned that into a loss…

> ”Sorry, HOW?!? How can a company like Epic games … be losing money with a product that is so mature?” I’ve been playing Fortnite a bit lately, after my nieces got me into it. One thing is that although the player counts are high (always hundreds of thousands of players online, just in the main Battle Royale game), the average revenue per player can’t be that high. For one thing, once you’ve bought the $10 battle pa…

> you only need to average maybe 1 or 2 games per day to earn enough vbucks to buy the next season’s battle pass with vbucks. So if you stay active you can pay once then play the game free forever and still get access to a huge amount of free cosmetics. And much of the player base is kids who are just begging their parents/uncles to buy them stuff in the game rather than spend money themselves because they don’t have credit cards

I lack the vocabulary to describe how fucking shit this is. Poor kids that have been sold into this versus the games we had that didn’t outright exploit.

Kinda shame on you for contributing in to this. It’s gross.

Re: Epic Games to cut more than 1k jobs as Fortnite usage falls

#473
post #221

Earlier quoted context omitted.

One of the more fascinating parts of the Xbox plan of attack for its new console is its apparent marriage of Xbox, Steam, and Epic among possibly others in a unified console experience. Having a true console like experience with a variety of PC game stores plugged in I think is a rare lane available for Xbox to try and do something other than reproduce Steam but worse, and I'm curious how it's going to go.

This being microsoft, my expectation UX wise is that similar to those Xbox ROG devices you'll have to drop to the windows desktop to install updates, and they'll probably also throw in some copilot to help you through the process. I don't think they have it in them to innovate here and make it pleasant in any meaningful way

Yeah, I agree. There are certainly engineers at Microsoft who are skilled/talented enough to do something cool. But it doesn't matter if the business people will just saddle them with bad requirements that drag the experience down.

Re: Epic Games to cut more than 1k jobs as Fortnite usage falls

#474
post #444
post #69

Earlier quoted context omitted.

> i like to collect videogames Starting thinking of it as collection licenses to maybe install games, assuming the license is still valid when you finally get around to playing it. And your account is still valid. And the servers are still running. And your operating system will still run it. etc. Maybe just get off the train. Your numbers add to the awful business model these games are built on.

Which is GOG's selling point, versus Steam.

Everything is DRM free and they provide offline installers. They are also proactive in making sure the games they sell run on modern systems.

Re: Epic Games to cut more than 1k jobs as Fortnite usage falls

#475
post #156

I am not Tim Sweeney's biggest fan. I know he and his company have many detractors. Please read this comment with that in mind, because while I don't love them, I also think that as layoff announcements go, this is good. No beating around the bush, explicitly NOT blaming AI, taking responsibility, taking care of those impacted. If you are gonna do it, this is as good as it can get. I think the reality is that Epic go…

You see this trap in tech companies as well as game studios. I call it "acting like Google before you're Google". And in fact virtually nobody becomes Google. Google has been a money printing machine for 20+ years almost unparalleled in human history. That's allowed Google to write bespoke software for everything , which has been useful because almost nobody has Google's problems. It's also allowed Google to contribu…

I think you're overall point is correct, but the specifics about twitter are backwards. Twitter would have been way better off using Cassandra (but it wasn't built yet!), instead you're 100% right, they did their own bespoke stack, trying to replicate what google had internally, and they didn't have the $$$ to do it.

It was Facebook/Meta that later open sourced Cassandra and a buncha other great open source stuff.

Re: Epic Games to cut more than 1k jobs as Fortnite usage falls

#476

Earlier quoted context omitted.

You think they didn't have to apply themselves to be able to acquire those things? They just got it handed to them for free?

Of course they did. It’s called inheritance. https://en.wikipedia.org/wiki/David_Ellison https://en.wikipedia.org/wiki/Walton_family https://www.forbes.com/profile/haas/ And the list goes on.

What about the remainder of the top 1%? From what I've heard it has a lot of churn, it's not just people inheriting it.

Re: Epic Games to cut more than 1k jobs as Fortnite usage falls

#478

Earlier quoted context omitted.

They could totally carve their niche if they focused in making their store better. Could it surpass Steam? Probably not. But you don't need to surpass Steam to have a viable, profitable store. GoG is the alternative that proves the rule - it is smaller, but they have their niche offering. EGS is shit, and relied on exclusives (which everyone typically hates, especially on PC).

IIRC GoG has a pretty poor history in actually turning a profit with the exception of when CD Projekt release on of their own games, and even then they do the vast majority of their business on steam or the console stores. If GoG was a decent money-spinner then CP projekt wouldn't have split if off. Even a niche has a cost to operate, and that's with GoG being a pretty plain service on top of game downloads.

GOG was bought out by the founder precisely because it became a decent money-shredder after CD Projekts were merged.

Re: Epic Games to cut more than 1k jobs as Fortnite usage falls

#479

> "We're spending significantly more than we're making, and we have to make major cuts to keep the company funded," he said. Sorry, HOW?!? How can a company like Epic games with one of the most successful gaming products of the last few decades be losing money with a product that is so mature? Almost every other games developer would love to be in their position on Fortnite but they've somehow turned that into a loss…

> Almost every other games developer would love to be in their position on Fortnite

I seriously hope that isn't true because Fortnite is a showcase of nearly everything wrong with modern gaming. It's an ad platform/casino that prays on children and is designed to make them feel like shit by pumping them full of anxiety/FOMO over their various passes, gambling, and vbucks balance. I think the only good thing you can say for Fortnite is that it's not often pay to win (although there have been skins that gave players advantages over others) and it isn't run on child labor like roblox is. If Fortnite is actually losing players that's great news.

I hope that most games developers would be ashamed to release a game like Fortnite and that the ads and predatory casino mechanics are something they'd choose to avoid in their own games.

Re: Epic Games to cut more than 1k jobs as Fortnite usage falls

#480

> "We're spending significantly more than we're making, and we have to make major cuts to keep the company funded," he said. Sorry, HOW?!? How can a company like Epic games with one of the most successful gaming products of the last few decades be losing money with a product that is so mature? Almost every other games developer would love to be in their position on Fortnite but they've somehow turned that into a loss…

I suspect they've been behaving like google in using a stable golden goose to fund moon shots, but unfortunately for them now that golden goose is rather sick and no longer making so many golden eggs.
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