Goodbye to Sora
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Re: Goodbye to Sora
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#5* It was (assumedly) expensive to run.
* It was not good enough for customers to seriously pay for.
* There were too many content restrictions for it to be fun for most people.
Re: Goodbye to Sora
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#8Didn't they cut a huge deal with Disney just 3 months ago? https://openai.com/index/disney-sora-agreement/
I used to think they were pretty clever but with this news and other recent ones (Jony Ive project cancelled, Stargate scaled down significantly, their models inflating token use on purpose) they just seem schizo.
Re: Goodbye to Sora
#9Unlike, say, Seedance 2.0 (which has yet to come to the West), Sora 2 was more of a tech demo than anything usable: * It was (assumedly) expensive to run. * It was not good enough for customers to seriously pay for. * There were too many content restrictions for it to be fun for most people.
The issue is that Sora ended up getting the short end of the stick: by generating the footage, it became the primary target of complaints. Meanwhile, they were forced to remove the videos, but people simply took those videos and uploaded them to random social media platforms like Twitter, TikTok, or YouTube, which ended up hosting the content while being much less of a target, since the content wasn’t generated there.
Honestly, I think the only way forward will be to wait for local models to become good enough so that you can run something like Sora locally and generate whatever you want.