Wine might be oddly self-defeating. Broad game support on Linux increases the viability of Linux as a desktop, which increases market share, which may result in developers creating Linux ports as a 1st class concern, which don't need Wine to run.
Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains
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Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains
#12Reading these posts always make me feel like an imposter. People are dealing with such low level things, while i'm outta here building simple CRUDs.
Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains
#13Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains
#14Reading these posts always make me feel like an imposter. People are dealing with such low level things, while i'm outta here building simple CRUDs.
Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains
#15> Resident Evil 2 jumped from 26 FPS to 77 FPS
> Call of Juarez went from 99.8 FPS to 224.1 FPS
> Tiny Tina's Wonderlands saw gains from 130 FPS to 360 FPS
Amazing. I don't understand the low level details on how such a massive speed gain was ripe for the picking but I welcome!
I guess thanks Valve for pouring money into Proton.
Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains
#16I don't know for sure, but I suspect that a lot of the work for Wine is boring and thankless. Digging through and trying to get exact parity with both the documented and undocumented behavior of Windows for the past 30 years doesn't sound fun, but it's finding every little weird edge case that makes Wine a viable product.
The fact that Wine runs a lot of games better than Windows now (especially older games) shows a very strong attention to detail and a high tolerance for pain. I commend them for it.
Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains
#17Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains
#18Wine might be oddly self-defeating. Broad game support on Linux increases the viability of Linux as a desktop, which increases market share, which may result in developers creating Linux ports as a 1st class concern, which don't need Wine to run.
Wine's APIs are more stable than Linux's APIs, so it seems more plausible to me that Wine will become the first class target itself.
Finally some embrace, extend, and extinguish love right back at Microsoft!
Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains
#19Re: Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains
#20Wine might be oddly self-defeating. Broad game support on Linux increases the viability of Linux as a desktop, which increases market share, which may result in developers creating Linux ports as a 1st class concern, which don't need Wine to run.