> Imagine a programmer asking a game designer if they could change their formula to use an 8 instead of a 9.5 because it is a number that the CPU prefers to calculate with. There is a very good argument to be made that a game designer should never have to worry about the runtime performance characteristics of binary arithmetic in their life, that’s a fate reserved for programmers Numeric characteristics are absolutel…
"and in many cases it is one of many silent contributing factors to a noticeable decrease in the quality of their game" Game designers are not so constrained anymore by the limits of the hardware, unless they want to push boundaries. Quality of a game is not just the most efficient runtime performance - it is mainly a question if the game is fun to play. Do the mechanics work. Are there severe bugs. Is the story cons…
10000x this. Miyamoto starts with a rudimentary prototype and asks himself this. Sadly it seems for many fun is an afterthought they try to patch in somehow.