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Professional video editing, right in the browser with WebGPU and WASM

tooscut.app

121–130 of 148 posts

Re: Professional video editing, right in the browser with WebGPU and WASM

#121

Earlier quoted context omitted.

For nitpicking like that let me do some counter-nitpicking: please write 'Open Source (OSI)', 'Open Source (TM)' or at least capitalize it as 'Open Source' so that people know where you're coming from. The commonly used 'open source' just means 'the source is in the open'. Let's not allow organizations to hijack commonly used words.

It’s not nitpicking, the term “open source” is not usually used for this kind of thing, it would be called “shared source” I did a poll on this on a Discord server a while ago What does open source mean You can view the source code: 0 votes View + use + redistribute for any purpose: 14 votes So no, your version of it is not the common usage

Was that the OSI discord server? ;) 14 votes in a specific bubble isn't all that representative either.

Re: Professional video editing, right in the browser with WebGPU and WASM

#122

I tried taking a video and underlaying music from an mp3 i have. This is not possible. I can not create a second audio track only video tracks. When i create more video tracks i can't scroll down to the audio track. If I take the audio from the music and try to drag it over the audio of the video it deletes the video. One of the most trivial use cases of video editing is already not covered.

It is possible with two videos. When I did this, I dragged the two video files into the timeline (one a LED globe with background noise, second video a fireplace with fire crackling sounds), clicked the eye to hide the fire in one video, clicked the mute to silence the LED globe noise, and then copy pasted the sounds from the fire video a few times over. I think I know what you mean by the scrolling, I hovered over the lower bar top and made the track bars window taller instead so I didn't need to scroll. I didn't try with an mp3.

Re: Professional video editing, right in the browser with WebGPU and WASM

#123
post #12

Earlier quoted context omitted.

Any plugin plans? In case you don't know, there is a standard for it: https://openeffects.org/ Would you like to share your development experience? I suggest creating a CONTRIBUTING.md and enabling discussions if you are open to PRs.

I added CONTRIBUTING.md. I also took a look at OpenFX. My current view is that supporting OFX in the browser would be hard, since the standard and its existing tooling are not designed around wgpu or browser execution. Tooscut would likely need its own plugin model rather than adopting OFX as is. That said, I would be very interested in hearing your thoughts if you are open to contributing or discussing what a practi…

That may be. I would study the OpenFX spec (https://github.com/AcademySoftwareFoundation/openfx) to draft your own, then invite members of their community to critique it: https://openeffects.org/#get-involved

Re: Professional video editing, right in the browser with WebGPU and WASM

#127
post #70

This will only handle toy videos, given the browser limitations in sandboxing and 3D rendering. Not really sure why someone would use this instead of a proper native application.

Same argument was made about Figma vs native tools, didn't age well.

Figma made the switch in 2017, and since then, they are still the example that gets brought out because other deployments have been a lot more muted.
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