I wonder if Unity (the game engine) actually has a sneaky potential here. It’s cross platform, fast, and maybe just maybe less bloated than carrying around an entire browser like Electron?
Windows native app development is a mess
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Re: Windows native app development is a mess
#22I wonder if Unity (the game engine) actually has a sneaky potential here. It’s cross platform, fast, and maybe just maybe less bloated than carrying around an entire browser like Electron?
Re: Windows native app development is a mess
#23Earlier quoted context omitted.
Winforms? lol at them still bekng the best option. so much wasted effort trying to replace them
Winforms is great until you try to make windows dynamically sized, or deal with DPI nicely. In every other regard it's still fine, and for accessibility actually _better_ than many subsequent frameworks. And produces nice small fast executables.
Re: Windows native app development is a mess
#24That is why everyone even Microsoft themselves does Electron. Running with html/css/js has benefits it really is open and free development based on international standards and not locked into any single big tech.
Re: Windows native app development is a mess
#25I'm an embedded programmer who occassionally needs to write various windows programs to interface with embedded devices (usually via serial port or usb), and I find it a breeze to write native gui programs in pure win32 and c++. Recently had to add a new feature to and old program that was last updated in the XP era and two things to note: 1. The program did not need to be updated to run on Vista, 7, 10 and 11, shit…
The one big challenge I've had with big legacy Win32/C++ codebases is migrating it fully from 32bit to 64bit. Loads of know-how and docs for complex GUI controls and structs are lost to time, or really fragmented. Other than that, yeah it really does all just work once you're past that.
Re: Windows native app development is a mess
#26I wonder if Unity (the game engine) actually has a sneaky potential here. It’s cross platform, fast, and maybe just maybe less bloated than carrying around an entire browser like Electron?
Re: Windows native app development is a mess
#27I'm an embedded programmer who occassionally needs to write various windows programs to interface with embedded devices (usually via serial port or usb), and I find it a breeze to write native gui programs in pure win32 and c++. Recently had to add a new feature to and old program that was last updated in the XP era and two things to note: 1. The program did not need to be updated to run on Vista, 7, 10 and 11, shit…
The one big challenge I've had with big legacy Win32/C++ codebases is migrating it fully from 32bit to 64bit. Loads of know-how and docs for complex GUI controls and structs are lost to time, or really fragmented. Other than that, yeah it really does all just work once you're past that.
Re: Windows native app development is a mess
#28That is why everyone even Microsoft themselves does Electron. Running with html/css/js has benefits it really is open and free development based on international standards and not locked into any single big tech.
Re: Windows native app development is a mess
#29I wonder if Unity (the game engine) actually has a sneaky potential here. It’s cross platform, fast, and maybe just maybe less bloated than carrying around an entire browser like Electron?
CRUD apps are non-trivial.
If Unity were to ship platform native replacement for WPF equivalent (hell or even winforms) it would become a really enticing app development platform.
Re: Windows native app development is a mess
#30I wonder if Unity (the game engine) actually has a sneaky potential here. It’s cross platform, fast, and maybe just maybe less bloated than carrying around an entire browser like Electron?
Well, if I remember correctly, the Godot editor is written in Godot.