I was pleasantly surprised when I realized that as I scrolled the example on the right changed. Really nice site guys.
I wish it worked on my 1st gen iPad. I get the first component, but everything after that is semi-transparent. Sounds great.
Ratchet: Prototyping iPhone apps in simple HTML, CSS, and JS
51–60 of 89 posts
Re: Ratchet: Prototyping iPhone apps in simple HTML, CSS, and JS
#52Re: Ratchet: Prototyping iPhone apps in simple HTML, CSS, and JS
#53HN top page, parsed by webscript.io, hosted by site44.com, using ratchet :)
Edit: pattern matching a little off.. Only 28 results showing up https://gist.github.com/e449457ff64cf4bccc44
Re: Ratchet: Prototyping iPhone apps in simple HTML, CSS, and JS
#54Earlier quoted context omitted.
Your website is cool, but If all you are doing is setting up some basic widgets like (tables and buttons) why don't you just use interface builder. It's way faster and cuts down on the use of these jerryatric noob tools. Who needs to show someone a prototype of a basic table view anyway? Moreover, creating stuff like this in graphics gives you the resulting assets and similarly creating in interface builder gives you…
I think you completely misunderstand the audience for Rachet. It's a HTML/JS/CSS prototyping tool, so if you're building a web application for iPhone it makes it so much easier to get a basic prototype together and start hallway testing. Interface builder is _not_ the tool for doing this. Additionally, just because you're not 'creating stuff like this in graphics' doesn't mean that you'll never create a proper interf…
The Ratchet website talks about "iPhone apps" in general (not just web applications). And for non-web apps, storyboarding (in Interface Builder) is a great prototyping tool. And it has the advantage that it has all the common iOS UI concepts (and only them) and can be fleshed out into the real app afterwards.
Re: Ratchet: Prototyping iPhone apps in simple HTML, CSS, and JS
#55Re: Ratchet: Prototyping iPhone apps in simple HTML, CSS, and JS
#56my first thought: i have no real interest in building iphone apps, but this looks like it would be really nice to develop mobile-specific webapps and even pages. are there any non-obvious reasons this couldn't just be used to develop and deploy a webapp?
I just tried ratchet out on my Android phone - it works well under chrome, but there are some minor CSS problems with the directional buttons under the built in web browser. Performance seems ok, but not lightning quick.
On the ipad everything seems to work ok. I had a bit of trouble with sliding the toggles.
So on the face of it, building an actual HTML5 app should be feasible. Does anybody with an iphone or a windows phone want to comment on how it runs?
Re: Ratchet: Prototyping iPhone apps in simple HTML, CSS, and JS
#57I was playing around with jQuery Mobile the other night to create a simple iPhone compatible web form. I found the WYSIWYG builder Codiqa on their web site was really handy. It was literally 5 mins of building, download, and then tweak the HTML file and I was done. Perhaps that is the next step for Ratchet? A drag and drop WYSIWYG editor.
Ratchet does look awesome, though it seems from these comments the goal isn't to build a HTML5 mobile framework, so I'm not sure it would replace jQM in that regard.
Re: Ratchet: Prototyping iPhone apps in simple HTML, CSS, and JS
#58I was pleasantly surprised when I realized that as I scrolled the example on the right changed. Really nice site guys.
Re: Ratchet: Prototyping iPhone apps in simple HTML, CSS, and JS
#59Re: Ratchet: Prototyping iPhone apps in simple HTML, CSS, and JS
#60I would feel better about this framework if the demo site worked on an iPad. I know that is shallow, but there you have it.