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The worst volume control UI in the world (2017)

uxdesign.cc

61–70 of 119 posts

Re: The worst volume control UI in the world (2017)

#62
post #47

This "article" just rehashes the top submissions from the reddit thread and then adds some surface level musings about UX. It also blasts you with a full screen subscribe popup, ostensibly in case you want to see more rehashed content.

That wasn't part of the show? The popup (no idea what was on it, no one reads those of course) shows up and you think 'Ah. Yes, that would be very annoying if that happened while interacting with a volume slider.'

Re: The worst volume control UI in the world (2017)

#63
When I read the heading, I thought: "This must surely be about Windows volume control." But I didn't take into account, that this is a UX design website, so it mostly deals with UX and not with what happens after setting a specific numeric value for the volume.

Re: The worst volume control UI in the world (2017)

#64

I'd add the volume control for Quicktime 4. A dial that you had to use a mouse to use. http://hallofshame.gp.co.at/qtime.htm EDIT: previously 763 points by yankcrime on July 13, 2021 | hide | past | favorite | 477 comments https://news.ycombinator.com/item?id=27819384

Ah yes, skeuomorphic design, where you take something that's a physical artefact of the hardware and force-fit it onto an utterly different device on which it makes no sense whatsoever.

I agree, but boy does it look beautiful!

Re: The worst volume control UI in the world (2017)

#66
post #60
post #50

Earlier quoted context omitted.

That’s actually a really common implementation failure across all platforms. It crops up again and again, in virtually every new thing that people implement. It’s very common to see this problem when you activate a submenu of a menu, and want to move the mouse diagonally to pick some item from the submenu.

https://www.nngroup.com/articles/steering-law/

Wow thanks for that.

Re: The worst volume control UI in the world (2017)

#67

I get it's not the same thing but I wish iOS had lower volume settings. As it is, if 100% is max volume then the difference between 0 and unit above 0 on iPhones is about 30% volume. Like, in the middle of the night when everything is quiet, if I was the set it on the lowest setting and make some game sounds I could hear it 2 rooms away with doors open. But, Apple decided you don't need to set it below 30%. Maybe the…

If you long press the volume bar in control center then it opens a larger version you can drag to adjust more precisely.

You are my hero! Does this get added to the list of worst controls though since it's so buried?

Re: The worst volume control UI in the world (2017)

#68
post #47

This "article" just rehashes the top submissions from the reddit thread and then adds some surface level musings about UX. It also blasts you with a full screen subscribe popup, ostensibly in case you want to see more rehashed content.

That wasn't part of the show? The popup (no idea what was on it, no one reads those of course) shows up and you think 'Ah. Yes, that would be very annoying if that happened while interacting with a volume slider.'

The popup also scrolled down for me and I had to scroll back up to hit the X.

Re: The worst volume control UI in the world (2017)

#69

Have seen this every single time, the iPhone one is my favorite. If you know, you know.

Can you explain that one?

in early versions of iOS apple used additional logic to "understand" what the user wanted instead of just doing what the user wanted.

Also it wasn't linear, it was more of a smiley face of sensitivity

Re: The worst volume control UI in the world (2017)

#70
post #50

How about the most depraved volume control design of all: the actual reddit web video player (at least the embedded player on old.reddit)? The slider is hidden by default. Hovering the volume icon makes the slider appear. There is margin between the icon and slider, though, so you have to quickly "zip" your mouse across this gap/chasm before the slider disappears. If you make it over to the slider in time, your hover…

That’s actually a really common implementation failure across all platforms. It crops up again and again, in virtually every new thing that people implement. It’s very common to see this problem when you activate a submenu of a menu, and want to move the mouse diagonally to pick some item from the submenu.

See here for how Amazon's mega menu was designed around this problem:

https://bjk5.com/post/44698559168/breaking-down-amazons-mega...

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