The worst volume control UI in the world (2017)
61–70 of 119 posts
Re: The worst volume control UI in the world (2017)
#62This "article" just rehashes the top submissions from the reddit thread and then adds some surface level musings about UX. It also blasts you with a full screen subscribe popup, ostensibly in case you want to see more rehashed content.
Re: The worst volume control UI in the world (2017)
#63Re: The worst volume control UI in the world (2017)
#64I'd add the volume control for Quicktime 4. A dial that you had to use a mouse to use. http://hallofshame.gp.co.at/qtime.htm EDIT: previously 763 points by yankcrime on July 13, 2021 | hide | past | favorite | 477 comments https://news.ycombinator.com/item?id=27819384
Ah yes, skeuomorphic design, where you take something that's a physical artefact of the hardware and force-fit it onto an utterly different device on which it makes no sense whatsoever.
Re: The worst volume control UI in the world (2017)
#65Re: The worst volume control UI in the world (2017)
#66Earlier quoted context omitted.
That’s actually a really common implementation failure across all platforms. It crops up again and again, in virtually every new thing that people implement. It’s very common to see this problem when you activate a submenu of a menu, and want to move the mouse diagonally to pick some item from the submenu.
https://www.nngroup.com/articles/steering-law/
Re: The worst volume control UI in the world (2017)
#67I get it's not the same thing but I wish iOS had lower volume settings. As it is, if 100% is max volume then the difference between 0 and unit above 0 on iPhones is about 30% volume. Like, in the middle of the night when everything is quiet, if I was the set it on the lowest setting and make some game sounds I could hear it 2 rooms away with doors open. But, Apple decided you don't need to set it below 30%. Maybe the…
If you long press the volume bar in control center then it opens a larger version you can drag to adjust more precisely.
Re: The worst volume control UI in the world (2017)
#68This "article" just rehashes the top submissions from the reddit thread and then adds some surface level musings about UX. It also blasts you with a full screen subscribe popup, ostensibly in case you want to see more rehashed content.
That wasn't part of the show? The popup (no idea what was on it, no one reads those of course) shows up and you think 'Ah. Yes, that would be very annoying if that happened while interacting with a volume slider.'
Re: The worst volume control UI in the world (2017)
#69Have seen this every single time, the iPhone one is my favorite. If you know, you know.
Can you explain that one?
Also it wasn't linear, it was more of a smiley face of sensitivity
Re: The worst volume control UI in the world (2017)
#70How about the most depraved volume control design of all: the actual reddit web video player (at least the embedded player on old.reddit)? The slider is hidden by default. Hovering the volume icon makes the slider appear. There is margin between the icon and slider, though, so you have to quickly "zip" your mouse across this gap/chasm before the slider disappears. If you make it over to the slider in time, your hover…
That’s actually a really common implementation failure across all platforms. It crops up again and again, in virtually every new thing that people implement. It’s very common to see this problem when you activate a submenu of a menu, and want to move the mouse diagonally to pick some item from the submenu.
https://bjk5.com/post/44698559168/breaking-down-amazons-mega...