Have seen this every single time, the iPhone one is my favorite. If you know, you know.
The worst volume control UI in the world (2017)
21–30 of 119 posts
Re: The worst volume control UI in the world (2017)
#22Re: The worst volume control UI in the world (2017)
#23I just want to be able to get to 11.
0 = off
1 = 30% volume
10 = 100% volume
You are not allowed to set it between 0 and 1.+ Mud flaps
Re: The worst volume control UI in the world (2017)
#24Re: The worst volume control UI in the world (2017)
#25I get it's not the same thing but I wish iOS had lower volume settings. As it is, if 100% is max volume then the difference between 0 and unit above 0 on iPhones is about 30% volume. Like, in the middle of the night when everything is quiet, if I was the set it on the lowest setting and make some game sounds I could hear it 2 rooms away with doors open. But, Apple decided you don't need to set it below 30%. Maybe the…
Re: The worst volume control UI in the world (2017)
#26Re: The worst volume control UI in the world (2017)
#27> Should is interesting because of its subjectiveness. It’s a question that only makes sense to be asked in first person. And you have to know about much more than just design to be able to answer it — you have to understand about business, technology, culture, people. Answering the should question is a skill you only get after many, many years answering questions alike. I wish more front-end designers would consider…
In the US. Most of Europe uses street address; postcode, settlement and optionally province; country. There are still enough occasional warts that you shouldn’t dictate the structre of the second line, though: e.g. in France you’ll usually see things like “75005 Paris” but large institutions that get separate deliveries may list addresses like “75231 Paris CEDEX 05”, where everything but “Paris” is a postcode-like routing instruction. Unless you definitely, absolutely know better, just let people type in whatever postal label they want.
Re: The worst volume control UI in the world (2017)
#28Re: The worst volume control UI in the world (2017)
#29> Should is interesting because of its subjectiveness. It’s a question that only makes sense to be asked in first person. And you have to know about much more than just design to be able to answer it — you have to understand about business, technology, culture, people. Answering the should question is a skill you only get after many, many years answering questions alike. I wish more front-end designers would consider…
It takes wisdom to do that, and it doesn’t justify a salary. So we get experimented upon by UX designers at every company.
While the volume controls are fun, at this stage in the thread I’m struck by how few people have got to the point of the article at the end: the “should” question.
Re: The worst volume control UI in the world (2017)
#30I get it's not the same thing but I wish iOS had lower volume settings. As it is, if 100% is max volume then the difference between 0 and unit above 0 on iPhones is about 30% volume. Like, in the middle of the night when everything is quiet, if I was the set it on the lowest setting and make some game sounds I could hear it 2 rooms away with doors open. But, Apple decided you don't need to set it below 30%. Maybe the…
I have found that when playing audio to a HomePod, pressing Volume Up on the phone increases the volume by 1.
But if you immediately press Volume Down, it goes down by 0.5. So, with two button presses you can get the half-step increase you wanted in the first place.
It's like adding "a little" to a volume change command with Siri.
"Siri, turn the volume up a little" turns the volume up 0.5.
"Siri, turn the volume up" turns the volume up one.
"Siri, turn the volume up a lot" turns the volume up two.
In macOS, there used to be a modifier key to have the volume change in half-steps, too, but I've forgotten what it is.I think the only place that Apple has done a good job with volume controls is the AirPods Max. But even there, I'd like more granularity at the low end.