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Meta will shut down VR Horizon Worlds access June 15

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171–180 of 198 posts

Re: Meta will shut down VR Horizon Worlds access June 15

#171
post #170

It would appear that the Metaverse (as envisioned by Meta) was nothing more than a way to "grow" when there was no other reasonable path. It was a solution to this problem and this problem alone. Nobody wanted it. Then AI comes along and offers real growth opportunity. But of course, Meta fumbled that one out of the gate because they are more interested in winning than in actually offering anything of value. So they…

How would the sabotage-by-open-sourcing strategy have worked?

Re: Meta will shut down VR Horizon Worlds access June 15

#172

Earlier quoted context omitted.

Doesn't look AI-generated at all to me.

I think it's because I used a dash! Clearly need to train myself out of using those lest be accused of using ai.

The AI would have generated an em-dash instead of a hyphen

Re: Meta will shut down VR Horizon Worlds access June 15

#173

I bought my son a Meta Quest headset and a second one for me to use while playing with him. Honestly, it kind of makes me sick when I use it. Will have to see if it gets any better the next time we play. I'm kind of lazy and just want to lie down when using it, but the last time I tried using it I had to stand up to be able to do whatever it was we were doing.

I was a VR developer from about 2014 to 2020 after many years in traditional video games.

The really sad thing about how VR evolved is that sim sickness was not taken seriously as a barrier for mass adoption. Too many devs and players cast it aside as a "them" problem. "They" couldn't handle it. "They" didn't have VR legs.

The bottom line is that most things that became popular in VR were violating the rules which prevented sim sickness. This was a self-fulfilling prophecy that led the VR world into a corner.

I'm hopeful that Valve will be better stewards of VR in the long run, once Meta shuts down its hardware division, which you know is coming in the next couple years.

Re: Meta will shut down VR Horizon Worlds access June 15

#174
post #171
post #170

It would appear that the Metaverse (as envisioned by Meta) was nothing more than a way to "grow" when there was no other reasonable path. It was a solution to this problem and this problem alone. Nobody wanted it. Then AI comes along and offers real growth opportunity. But of course, Meta fumbled that one out of the gate because they are more interested in winning than in actually offering anything of value. So they…

How would the sabotage-by-open-sourcing strategy have worked?

By giving away a viable product to steal the revenue stream from OpenAI in hopes they'd die on the vine. To draw developer attention towards them and take ownership of a thriving ecosystem like a honeypot so they could bait and switch them towards some kind of perverse ad-driven nightmare once they were dependent on them. You know, the standard Zuck playbook.

Re: Meta will shut down VR Horizon Worlds access June 15

#176

This one should be studied in management schools. I'm not sure I have ever witnessed such a comprehensive industrial failure in the software world. There were some discussions about Facebook's ability to pull it off, but not that long ago, many still saw the "metaverse" vision as inevitable; a clear trajectory for the future of the internet. And the failure isn't Zuckerberg's alone. Microsoft, Apple, and a good many…

And the fact that any CEO would still hold their job after spending billions to no avail, is astounding.

Re: Meta will shut down VR Horizon Worlds access June 15

#177
post #23

Earlier quoted context omitted.

Meta essentially made a sequel to Second Life. I've always been blown away by the fact that they didn't more fully pursue VR gaming. I think they could have found a more enthusiastic audience.

VR will probably always be pretty niche for gaming. Even with affordable headsets, there is still a lot of friction to their daily usage that limits their appeal - VR sickness - Lack of physical space in people's homes - Don't really work as a shared experience without multiple headsets On top of that, this company in particular is Facebook. Nobody likes Facebook.

I am one of those people who love VR gaming done well. There is a game called Super Rumble built by what I think is a subsidiary of Meta. It's a very well executed arena FPS concept. There are just a couple dozen people in the world who are really skilled and play enough for me to recognize them and be glad they're playing when I'm also online. It's magical when there are good people on this thing playing together.

I hope it's something we can figure out how to propagate despite the seemingly limited interest. I suspect anyone who liked playing quake arena games would love this game if they are not susceptible to motion sickness.

I recently started exploring how to port open source shooters (red eclipse, warsow, nexuiz) to the platform and realized there are several considerations that make games designed for VR special that a pure port wouldn't hit.

Re: Meta will shut down VR Horizon Worlds access June 15

#178

This one should be studied in management schools. I'm not sure I have ever witnessed such a comprehensive industrial failure in the software world. There were some discussions about Facebook's ability to pull it off, but not that long ago, many still saw the "metaverse" vision as inevitable; a clear trajectory for the future of the internet. And the failure isn't Zuckerberg's alone. Microsoft, Apple, and a good many…

Im just confused how such a mediocre project came out of such a big budget.

Re: Meta will shut down VR Horizon Worlds access June 15

#179
I am a bit late to this thread, nevertheless, I wanted to put my thoughts down as well.

Horizon Worlds and the Metaverse were both pitched as a "social" platform. And this in itself is where I believe they went wrong. It fundamentally differs from my limited experience with VR and its potential. I see VR as an "anti-social" platform rather than a "social" one - and I say this in a good way.

When I put on a VR headset, its as if I am shunning my current world. The experiences I find valuable in VR are the ones that elevate that feeling - imagine watching a basketball game courtside, or watching NASCAR while floating right above the track, or watching a live concert happening halfway across the world, or VR tourism (visiting different places anytime you want, from some breathtaking angles - my most memorable experience of this was a video on Angel Falls https://www.youtube.com/watch?v=L_tqK4eqelA), or even the classics like playing VR games and watching movies. I believe that they should have doubled down on providing a much richer "anti-social" experience.

Re: Meta will shut down VR Horizon Worlds access June 15

#180

I am a bit late to this thread, nevertheless, I wanted to put my thoughts down as well. Horizon Worlds and the Metaverse were both pitched as a "social" platform. And this in itself is where I believe they went wrong. It fundamentally differs from my limited experience with VR and its potential. I see VR as an "anti-social" platform rather than a "social" one - and I say this in a good way. When I put on a VR headset…

You should give VRChat a try, the predecessor and more successful version of Horizon Worlds. Everything you described can arguably be done in VRChat WHILE not destroying the social aspect of it! It's really neato and VR is not even required, much less mandatory (but highly encouraged).
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