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OpenRocket

openrocket.info

81–90 of 128 posts

Re: OpenRocket

#81
post #80
post #63

Software developers: I am begging you to put representative screenshots on the home page. This has become a real widespread problem. I know you want to tell us all about the amazing (sincerely!) stuff under the hood, but to users, the interface is the product.

Thanks for the suggestion, I've added it to our home page.

Nice, it's much more clear to a layman like me! (Not the gp)

Re: OpenRocket

#82
post #80
post #63

Software developers: I am begging you to put representative screenshots on the home page. This has become a real widespread problem. I know you want to tell us all about the amazing (sincerely!) stuff under the hood, but to users, the interface is the product.

Thanks for the suggestion, I've added it to our home page.

Nice, that actually looks really good. I was not expecting that.

Usually when there's no screenshot or video for GUI apps I assume it's because the creator is not proud of it, so a sign that the UI will be shit.

Re: OpenRocket

#83

Earlier quoted context omitted.

"Space" is 100km. The moon at its closest is about 350,000km. So the jump from the former to the latter is... significant.

Distance is usually the wrong measure in space. Something like delta-v will give you a much better scaling as once you manage to get something to orbit the rest is actually a lot closer than it would seem on the ground. Not to say the effort somehow becomes peanuts, cheap, or easy... but the jump in delta-v needed to go from "100 km vertical ascent" to "hit the moon 350,000 km away" is more like a ~6-7x increase than…

Everything you've said is correct, but Delta-V scales logarithmicly with fuel load - you need to carry the new fuel. So for purpose of discussing altitude (a valid way to look at getting to the moon) the size of the rocket, and the fuel expended, does in fact grow much closer to linearly.

I think I'll go land on Mun and Minmus now...

Re: OpenRocket

#85
post #80

Earlier quoted context omitted.

Thanks for the suggestion, I've added it to our home page.

Nice, that actually looks really good. I was not expecting that. Usually when there's no screenshot or video for GUI apps I assume it's because the creator is not proud of it, so a sign that the UI will be shit.

We spend a lot of effort on our UI and UX. I dare to say it's one of OpenRocket's defining features. There's still much work to be done though.

Re: OpenRocket

#86
post #63

Software developers: I am begging you to put representative screenshots on the home page. This has become a real widespread problem. I know you want to tell us all about the amazing (sincerely!) stuff under the hood, but to users, the interface is the product.

I can't believe how common this is now, if you dont have screenshots AND a video you are shooting yourself in the foot.

If anyone is curious of what I expect (in page order top to bottom)

Screenshot of complete product ui with description (showing complete UI)

Button to the download/buy product.

Header/tagline description of feature below:

Screenshot of individual parts of the UI (These are more often then not videos these days/gifs). Description of these screenshots

Buttons to expand to another page to learn more.

Bluntly, Just copy what other companies are doing. They are doing it because it works.

Example

https://www.todoist.com/ https://discord.com/

Re: OpenRocket

#88

I read the name and the first logical thought that came to mind was that of a platform to have AI agents iterating on rockets design. How doomed am I?

Generative AI iterating on design is being done with satellites in production already (and given that there's limited scope for real world testing so you're solving complex optimization problems against a set of models, actually represents one of the better use cases for generative design). Don't think the foundation models and physics based constraints solvers involved look much like LLM "agents", mind you..

Re: OpenRocket

#89
post #80
post #63

Software developers: I am begging you to put representative screenshots on the home page. This has become a real widespread problem. I know you want to tell us all about the amazing (sincerely!) stuff under the hood, but to users, the interface is the product.

Thanks for the suggestion, I've added it to our home page.

[dead]

Re: OpenRocket

#90
I would recommend checking out your local laws on export of software with military applications. I believe this would be illegal to release in my country (whether that's the right thing is worth discussing, but protect yourself first).

Looks like a pretty mature project though so I suppose it must be on solid ground.

It might also run the risk of breaking IMPORT laws in your respective countries, worth being sure of because that is not a realm of law you want to be messing with.

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