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Show HN: Playing LongTurn FreeCiv with Friends

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Re: Show HN: Playing LongTurn FreeCiv with Friends

#11

This style of play is really underrated. I used to play a half-dozen or so games of Diplomacy at time with daily turns for years. There are still modern games that take advantage of this idea (my friends have been playing Old World like this recently) but I'd like to see it more.

Yeah! I cannot for the life of me remember the game but I used to play this space nation builder type game around 2004-2007...i was so invested. Then i found out the game resets every ~year. Wow that was a sad morning when i woke up to find out I came 50,000th or something haha.

Re: Show HN: Playing LongTurn FreeCiv with Friends

#12
post #8
post #7

This sounds amazing. Hard to wrangle friends together to play a game, so giving a full day is great. Ignoring Civ 2 vs Civ 5 differences, any experiancing hosting Unciv vs Freeciv? https://github.com/freeciv/freeciv https://github.com/yairm210/unciv

I've never run Unciv! First i'm hearing of it honestly. I'll have to check it out. I can say from this experience, the first 24-72 hours of the game was people just complaining in our group chat that the FreeCiv client sucks (it really does). I'm very tempted to jump in and make a few improvements, there's a really awful bug that impacts the ability to move stacked units - and if the diplomacy state changes while uni…

> whereas in Civ2 (legit Civ) they just get auto-pushed back to the borders immediatly.

Maybe you're thinking Civ 3? Civ 2 doesn't have borders. If you have units close to other civ's city, they will demand you to withdraw. If you agree, they're teleported to your nearest city.

Re: Show HN: Playing LongTurn FreeCiv with Friends

#13
post #8

Earlier quoted context omitted.

I've never run Unciv! First i'm hearing of it honestly. I'll have to check it out. I can say from this experience, the first 24-72 hours of the game was people just complaining in our group chat that the FreeCiv client sucks (it really does). I'm very tempted to jump in and make a few improvements, there's a really awful bug that impacts the ability to move stacked units - and if the diplomacy state changes while uni…

> whereas in Civ2 (legit Civ) they just get auto-pushed back to the borders immediatly. Maybe you're thinking Civ 3? Civ 2 doesn't have borders. If you have units close to other civ's city, they will demand you to withdraw. If you agree, they're teleported to your nearest city.

ah yes you're right! Regardless, i don't think they're mean to get stuck haha. The more offensive element of this issue to me is that the UX gives no feedback, it just doesn't work and gives an audible buzz.

Re: Show HN: Playing LongTurn FreeCiv with Friends

#14
post #8
post #7

This sounds amazing. Hard to wrangle friends together to play a game, so giving a full day is great. Ignoring Civ 2 vs Civ 5 differences, any experiancing hosting Unciv vs Freeciv? https://github.com/freeciv/freeciv https://github.com/yairm210/unciv

I've never run Unciv! First i'm hearing of it honestly. I'll have to check it out. I can say from this experience, the first 24-72 hours of the game was people just complaining in our group chat that the FreeCiv client sucks (it really does). I'm very tempted to jump in and make a few improvements, there's a really awful bug that impacts the ability to move stacked units - and if the diplomacy state changes while uni…

You may know this already, but the different FreeCiv clients are pretty different from each other. It's been a couple of years since I've played FreeCiv, but IIRC the QT client was the nicest at that time.

Re: Show HN: Playing LongTurn FreeCiv with Friends

#15
post #14
post #8

Earlier quoted context omitted.

I've never run Unciv! First i'm hearing of it honestly. I'll have to check it out. I can say from this experience, the first 24-72 hours of the game was people just complaining in our group chat that the FreeCiv client sucks (it really does). I'm very tempted to jump in and make a few improvements, there's a really awful bug that impacts the ability to move stacked units - and if the diplomacy state changes while uni…

You may know this already, but the different FreeCiv clients are pretty different from each other. It's been a couple of years since I've played FreeCiv, but IIRC the QT client was the nicest at that time.

Yeah, so that's another lesson I learnt during the early phases. I've been using the gtk4 client personally, but someone else suggested the QT client. I do think the QT client is a bit better, but it is broken in different ways too.

It's really confusing to me why there's so many frontends for this one app. I'm tempted to switch to the web interface next time, but figured for now figuring out how to mange the server was enough of a problem without taking on the responsibility for the client people were using at the same time.

Re: Show HN: Playing LongTurn FreeCiv with Friends

#17
post #9

Link to the live demo site where you can see what this code does (aside from running the actual server): https://freeciv.andrewmcgrath.info

> for longturn games (23-hour turns) Why 23 hours? Is this a typo?

Great question, it's not a typo. Making it 23 hours, it means the 'turn end' is constantly moving and never the same time of day.

The logic here is that we have players that are in Toronto Canada, Portland (Oregon) USA, Newcastle Australia and Berlin Germany. If we put the time at 24 hours, it would mean the turns are scheduled to end approximately the same time every day which introduces potential advantages / disadvantages to certain players.

Re: Show HN: Playing LongTurn FreeCiv with Friends

#20

It’s my first time playing any Civ game ever. I’m currently at the top of the scoreboard for reasons entirely unbeknownst to me. My advice for anyone else considering playing their own game: form an alliance with the server admin.

Haha, you’re just a natural.
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