Live data from Hacker News

Meta will shut down VR Horizon Worlds access June 15

engadget.com

91–100 of 198 posts

Re: Meta will shut down VR Horizon Worlds access June 15

#91

As an engineer I love that Zuck likes to throw his money around. He has been one of the big reasons for SWE salary inflation over the past 15 years. We should be thankful that not every company is relentlessly cost cutting

On the other hand they seem to do layoffs liberally too. Feels like thrash from the outsider's view.

Re: Meta will shut down VR Horizon Worlds access June 15

#93
So... did the avatars ever get real legs, or no?

I am so glad this product is failing/failed, and I find myself truly and existentially rooting for the glasses with the cameras to die a similar fate.

I have so many questions about the overarching product vision of Meta and can't help but think they're going to continue to struggle with everything that isn't "serve more relevant ads on Instagram."

Anecdote: my most vivid memory of their "VR vision" is virtual versions of Mark and another exec high-fiving in front of a flooded Puerto Rico. Classy.

Re: Meta will shut down VR Horizon Worlds access June 15

#94

This one should be studied in management schools. I'm not sure I have ever witnessed such a comprehensive industrial failure in the software world. There were some discussions about Facebook's ability to pull it off, but not that long ago, many still saw the "metaverse" vision as inevitable; a clear trajectory for the future of the internet. And the failure isn't Zuckerberg's alone. Microsoft, Apple, and a good many…

> And the failure isn't Zuckerberg's alone. I used to work at meta, I was in one of the many research teams that were upstream of horizon. The Failure was pretty much entirely Zuck's fault, in the same way that when a ship smashes into rocks, its the captain's responsibility. The first big problem is that there was never a clear definition of what "the metaverse" was mean to be. It was a pivot that kinda appear after…

>Zuck can't product for shit

He never could. That's why he just buys everything.

Re: Meta will shut down VR Horizon Worlds access June 15

#95

This one should be studied in management schools. I'm not sure I have ever witnessed such a comprehensive industrial failure in the software world. There were some discussions about Facebook's ability to pull it off, but not that long ago, many still saw the "metaverse" vision as inevitable; a clear trajectory for the future of the internet. And the failure isn't Zuckerberg's alone. Microsoft, Apple, and a good many…

The Oculus is actually pretty decent for the price and as a standalone device. The issue is the OS feels so... like it was built by a big company with a dysfunctional org chart? It's still an unfocused mess. The bigger issue is, VR will ALWAYS be a niche thing. Always on AR glasses are the real future bet, not a niche industry. VR will never be as big as Facebook / Instagram / WhatsApp. It just doesn't make sense to…

IMO, VR could be huge, but it’s never going to happen when the platform is so locked down.

Meta could of been the hardware leader of a thriving ecosystem, but instead they tried to replicate the walled garden of app stores that are failing in 2026.

Re: Meta will shut down VR Horizon Worlds access June 15

#96

This one should be studied in management schools. I'm not sure I have ever witnessed such a comprehensive industrial failure in the software world. There were some discussions about Facebook's ability to pull it off, but not that long ago, many still saw the "metaverse" vision as inevitable; a clear trajectory for the future of the internet. And the failure isn't Zuckerberg's alone. Microsoft, Apple, and a good many…

I agree with you... but was it actually a failure? I feel like that would require to have some kind of negative consequences, which I don't think Meta has faced over this. They've still been rewarded handsomely.

Re: Meta will shut down VR Horizon Worlds access June 15

#97

This one should be studied in management schools. I'm not sure I have ever witnessed such a comprehensive industrial failure in the software world. There were some discussions about Facebook's ability to pull it off, but not that long ago, many still saw the "metaverse" vision as inevitable; a clear trajectory for the future of the internet. And the failure isn't Zuckerberg's alone. Microsoft, Apple, and a good many…

> not that long ago, many still saw the "metaverse" vision as inevitable; a clear trajectory for the future of the internet. > And the failure isn't Zuckerberg's alone. Microsoft, Apple, and a good many others all crashed into the same wall. This is revisionary. Mark Zuckerberg's Meta was the only company to go all-in on the "metaverse". Microsoft has barely even dabbled in an adjacent area with the Hololens. Apple h…

> Microsoft has barely even dabbled in an adjacent area with the Hololens.

Well, I think of that more being due to their mismanagement with the whole WMR ecosystem. "Sterile corporate VR meeting rooms" sounds like exactly something that would have been from Microsoft rather than Facebook, but they tried too hard in some aspects (a half dozen companies making nearly-identical-but-not-really headsets! support built into the OS so deep that to remove it they had to brick everyone's headsets!) and not at all in others.

Re: Meta will shut down VR Horizon Worlds access June 15

#98

I was surprised by how may VR games I played and how many hours I put into it once I got a headset. That being said I still think VR will always be a niche thing. We had VR headsets decades ago, aimed at the kind of person who builds a full cockpit setup at home for playing extremely nerdy flight sims. Now things are amazing if you're one of those people but I dont see VR ever being truly popular.

I honestly think VR hasn't taken off yet because every VR headset since forever has been a locked-down platform or not a stand-alone device (meaning: You need a powerful PC to use it, which makes the cost too high for casual players). The development barrier to entry is far too high and the market far too small. The Steam Frame is a full PC that doesn't require a tether. I think it'll change everything if it doesn't…

I thought so too about the steam frame. Then I saw the pass through was not good. Pass through for me has made these products so more livable. It was downright shocking how much less isolating it felt to have full color pass through.

Re: Meta will shut down VR Horizon Worlds access June 15

#99

Earlier quoted context omitted.

Speaking of Apple, and honesty asking: how are their VR devices going? Looks like they released a spec'ed up version with the M5 processor end of 2025 but, what's their future? There was some (artificial?) hype in the beginning, are people actually using it? What's the SV landscape?

It sold terribly. The update was super-minimal, and mostly seemed to have been made for production-simplification reasons (as in: it was cheaper to update it than to keep making the old product, and they apparently didn't want to just cancel it entirely). Rumors of future products are never super-reliable, but point to their ambitions being downscaled at best. Really, everyone expects them to pivot to smart glasses,…

In the Apple ecosystem 'just a spec bump' is pretty significant IMHO. So often they will completely disregard products and just let them languish. The Mac Pro still only comes with the M2 chip.

Re: Meta will shut down VR Horizon Worlds access June 15

#100

Earlier quoted context omitted.

• Not just a Meta failure: 70+ years of VR history (including Microsoft’s Hololens flops and Apple’s Vision Pro stagnation) shows every major player slammed into the exact same wall: betting billions on “inevitable” infrastructure instead of experiences that actually answer “why VR?” • The metaverse was never inevitable: Horizon Worlds peaked at 300k MAUs, cratered below 1k DAUs, and is now shutting down. Meta burned…

VRChat won because it's a relatively open platform. That's it. The people in there spent money on Meta hardware when it was better but they would then use it only in VRChat. If a big company embraced an open platform I suspect the space would be far successful. Still a lot of untapped potential. VRChat is successful because someone can show up in a Goku avatar and start roleplaying. A DJ can stream their twitch steam…

You can buy avatars now from the VRChat marketplace for VRChat credits (that yre essentially Japanese Yen in value :D). It is progress but wit the unfortunate bad practices of the platform reportedly taking a sizeable cut.

In that regard the long term practice of the artists and users of their creations (mainly avatars) transacting directly via Booth or Gumroad can be seen as healthier & more robust long term.

Post reply on HN