Microsoft's 'unhackable' Xbox One has been hacked by 'Bliss'
281–290 of 311 posts
Re: Microsoft's 'unhackable' Xbox One has been hacked by 'Bliss'
#282This is great news. Hopefully this opens the floodgates towards emulation and homebrew. Not that there are really any exclusives, but it would be interesting.
Very few exclusives. Couple of Forzas? Halo 5? Practically everything else available elsewhere in similar quality.
Re: Microsoft's 'unhackable' Xbox One has been hacked by 'Bliss'
#283> Whether PC users, our core readership, will be interested in actually emulating Xbox One, looks unlikely. The 2013 system’s game library is largely overlapped in better quality on the PC platform. And this explains why it's stayed unhacked so long. There was very little incentive to hack the system when the games are all playable on a PC. Pirates, cheaters, archivists, and hackers could just go there. Microsoft's b…
The Xbox One has been emulated though (well not emulated, it's a compatibility layer like Wine). Before this hack, there was Collateral Damage. We were able to dump games with the exploit. Minecraft: Xbox One Edition (the Legacy version) was of keen interest to our community as it would be playing LCE natively on a PC if you used a compatibility layer which never happened before. So a few of my LCE cult friends contr…
The parenthetical is not needed. It is OK to call Wine an emulator. The "Wine Is Not an Emulator" thing came about later and was essentially a marketing change. How it came about is interesting.
The first suggestion to change the meaning of the word from a shortening of "windows emulator to the not an emulator backronym was in 1993 over concern that "windows emulator" might run into problems with Microsoft trademarks, but no action was taken.
Over time the not an emulator usage became an accepted alternative. The Wine FAQ in late 1997 for example said:
The word Wine stands for one of two things: WINdows
Emulator, or Wine Is Not an Emulator. Both are right.
Use whichever one you like best.
The release notes stopped calling it an emulator at the end of 1998. The 981108 release notes said: This is release 981108 of Wine, the MS Windows emulator.
The 981211 release notes said: This is release 981211 of Wine, a free implementation of
Windows on Unix.
As far as I have been able to tell from my recollections of that time and what I was able to find when I looked into it later is that this happened for two reasons.1. Wine was useful for more than just running Windows binaries on Unix. It could also be used as a library you could link with code compiled on Unix as an aide to porting Windows programs to Unix.
2. Hardware emulators that emulator old systems like GameBoy or Apple II had become popular. Many people were only familiar with that kind of emulator, and those (the emulators, not the people!) tended to be slow.
That was fine when your emulator is running on a machine with a clock speed 300x that of the machine you are emulating and that has a much more efficient CPU, but when you tried to use a hardware emulator for something comparable to your machine it was usually unbearably slow.
People only familiar with such hardware emulators might see Wine described as a Windows emulator and think it was doing hardware emulation and not even give it a try. By dropping calling it an emulator Wine sidestepped that problem.
Re: Microsoft's 'unhackable' Xbox One has been hacked by 'Bliss'
#284Earlier quoted context omitted.
The PS3 was incredible value dollar-to-flop, given that it was sold at a loss. This resulted in universities and other research institutes buying them en masse to create supercomputer clusters. Naturally buying thousands of consoles but not a single game puts sony in a difficult position. Although I think it's sad the hardware got locked down in later revisions, I fully understand why they did it.
The US Department of Defense went quite a bit further. They created the Condor Cluster in 2010 which was comprised of 1760 PS3s. At the time it was placed 33rd worldwide for a supercomputer. https://phys.org/news/2010-12-air-playstation-3s-supercomput...
Re: Microsoft's 'unhackable' Xbox One has been hacked by 'Bliss'
#285Earlier quoted context omitted.
Linux on Playstation was the final hubris of Ken Kutaragi to have his insane CPU design take over computing. Kutaragi envisaged the PS3 becoming a standard hardware platform similar to the PC but fully controlled by Sony. That was their goal with the PS3, they said so themselves time and time again. The second Kutaragi was removed from power over at Playstation, they closed the Other OS function. It was the last time…
> It was the last time that a Japanese company made a fundamentally Japanese move. What do you mean by this?
Re: Microsoft's 'unhackable' Xbox One has been hacked by 'Bliss'
#286Earlier quoted context omitted.
The other major incentive for hacking the console Microsoft removed was for the first time on a modern mainstream home console to allow side loading of homebrew code/emulators etc. The console supported a developer mode that allowed side loading of third party applications, so folks could get emulators and other traditionally "banned" content on the console through an officially supported route. There's a great prese…
I've seen this argument, but I strongly suspect that it's a cope argument. "We couldn't get in... because... we didn't care to! Even though we've hacked literally every other object on the planet just because." The proof in the pudding of this will be when the Nintendo Switch 2 reaches 2035 with no cracks. That's my prophecy; that this time around the cat actually will catch the mouse. Between NVIDIA's heavily revise…
Maybe we should think about this like the concept of public domain. Locked down for X years in order to protect the artist, then opened up for everyone to benefit society.
Re: Microsoft's 'unhackable' Xbox One has been hacked by 'Bliss'
#287Earlier quoted context omitted.
There is this general vibe online that the newer generation xboxen are either bad, worse than playstation, or a straight up failure. My series x, combined with gamepass, is by a very large margin the most at-home-entertainment bang I have gotten for my buck. Before then I had what could be regarded as a "vintage" gaming PC: 1st gen i7 (nehalem?), a gts 450 and some amount of ram. An upgrade (read: full replacement) w…
> gamepass made it all a total steal Doing the math i can't find this to be true. As some one that has honed my taste in games, and have a large steam library, I don't spend as much money on games as game pass cost.
Indie games are cheap and most AAA titles go on sale within six months, which is fine because I usually don't play them day of launch.
Then there's the issue with gamepass games not working on my system. It's the only platform where I've had consistent issues getting games to run. Even free games like fortnite, were bundled with the wrong anticheat.
Re: Microsoft's 'unhackable' Xbox One has been hacked by 'Bliss'
#288Earlier quoted context omitted.
> Basically if someone has physical access to device, its game over. It took more than a decade to exploit this vulnerability and even then there are fairly trivial countermeasures that could have been used to prevent it (and that are implemented in other platforms.) Nothing is unhackable, but it requires a very peculiar definition of "game over". (And as others have pointed out: only early versions of this Xbos One…
The incentives to hack the XOne were few. Easy sideloading. No exclusives. Not a great performance per dollar ratio either. It is the opposite of Nintendo consoles if you think about it, and nintendo consoles are notorious for having a really quick homebrew scene.
When it comes to SOC security, the past is not a good predictor of the present. The previous Nintendo SOC was designed 15 years ago. A lot has been learned since. It's become increasingly harder to bypass these mechanisms.
The fact that it took 13 years to hack the Xbox One is not because it's not an attractive platform: because of its high profile, it has been a popular subject for security research grad students from the moment it was released. And if anything, the complexity of the current hack shows how much SOC security has progressed over the years.
Re: Microsoft's 'unhackable' Xbox One has been hacked by 'Bliss'
#289Created a voltage drop that exactly occurred to be timed to the key comparison, then a spike at the continuation. Irl noop and forced execution control flow to effectively return true. B e a utiful
The Xbox 360 was hacked in a simpler but nearly identical way [1]! Amazing that despite the various mitigations, the same process was enough to crack the Xbox One. [1] https://consolemods.org/wiki/Xbox_360:RGH/RGH3
I think the security team would call their mitigations a success.
Re: Microsoft's 'unhackable' Xbox One has been hacked by 'Bliss'
#290Earlier quoted context omitted.
You can run steam in big picture mode, and there are ways to add links to games from other game stores to steam such as https://github.com/PhilipK/BoilR It's not automatic or perfect but it does work.
I'm aware, but that is indeed a great thing Steam offers. I think it's janky enough that if there's one way to out-steam Steam it might be making the broader PC gaming universe as plug-and-play into a console experience as possible.
I do wish Valve would spend some of their infinite money on sanding off the rough edges of Steam.