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Games with loot boxes to get minimum 16 age rating across Europe

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101–110 of 208 posts

Re: Games with loot boxes to get minimum 16 age rating across Europe

#101

Loot Boxes are like Pokemon cards, you buy a pack, don't know what you're going to get, and then you can trade or sell them. Banning this is just preventing kids from developing a proper risk/reward instinct later in life.

You can not trade or sell the contents of lootboxes.

In steam marketplace one can. They are going to court with New York City right now over this. [1]

[1] - https://www.youtube.com/watch?v=_waOkwIpWxg [video][18m]

Re: Games with loot boxes to get minimum 16 age rating across Europe

#103
post #65
post #44

I think this is good, but also it will change things very little (parents will skip the age verification screen).

Which, frankly, is fine. Regulations like this are great to help guide parents, but ultimately it is the parent's responsibility to decide what is fine and not fine for their child. I wouldn't agree with a parent that gets their kid into loot boxes, but that's their choice. And if a parent is blindly skipping an age verification screen for their kid without figuring out why that age verification is there in the first…

It’s in the companies interest to make the age verification screen as annoying as companies make cookie pop ups - to just get the parents to click “yes whatever” all the time.

Re: Games with loot boxes to get minimum 16 age rating across Europe

#104
Watch how fast they use this to further the extent of mandatory age verification online. That's what they usually do (read: the Shock Doctrine from Naomi Klein). Problem arises, create legislation (likely reducing freedom or increasing surveillance), use said legislation down the line after everybody forgets about it to further whatever their agenda is.

Re: Games with loot boxes to get minimum 16 age rating across Europe

#105

Loot Boxes are like Pokemon cards, you buy a pack, don't know what you're going to get, and then you can trade or sell them. Banning this is just preventing kids from developing a proper risk/reward instinct later in life.

Yeah we should just let 8 year olds into casinos to help them develop their risk reward instinct. Also, the risk reward instinct doesn't work as well when you're gambling moeny someone else earned.

Re: Games with loot boxes to get minimum 16 age rating across Europe

#106
post #33

Earlier quoted context omitted.

With the rise of online storefronts and employees who just don't care I beg to differ.

Differ all you want. No child will bankrupt a family at a trading card game store. These are physical goods paid in bulk with provisioning and there are laws for returning them. Another point of contention is the randomness of packs. The way you play is: You save up to buy the entire set of boosters and already get almost all cards you need for competitive or fun play. The rest you need to trade for or buy individual…

>No child will bankrupt a family at a trading card game store.

Let the child use a separate debit card? Bank cards are personal and work as an authentication factor.

Re: Games with loot boxes to get minimum 16 age rating across Europe

#107
post #96

Earlier quoted context omitted.

What are "kids"? Age of majority is all over the place, there's no hard and fast rule for when adolescents become adults, every society on the planet has a different take on it. For example, you can get married at 16 in the UK, but can't drive until 17 (it's not a priority as we didn't build so many car-dependent hellscapes), and you can buy alcohol at 18 or be given it with a meal by your parents at younger ages, be…

> but not the same level of destructive activity as gambling for cash ... are you sure?

Yes, I am very sure.

https://en.wikipedia.org/wiki/Fixed_odds_betting_terminal

Buying Pokemon cards in the hope of getting a specific rare one is a pretty niche form of addiction. Compared to walking into a shop, putting in £100 and getting nothing back, then another £100, then another, in the hope of getting £500... it's a lot more accessible, and can easily wipe out your life savings.

Perhaps it's like arguing "which is more lethal, a gun or a screwdriver?", and you're arguing on a technicality that if you're really persistent then they're equally lethal as you can get the job done with a screwdriver, but you're overlooking how much easier the gun makes it.

Re: Games with loot boxes to get minimum 16 age rating across Europe

#108
Great. Now do Roblox. In the game "Steal a Brainrot" the kinds of things kids can spend money on in the game that's supposedly safe for seven-year-olds is disgusting. £29.99 for a "secret lucky block" - and that's BEFORE price discrimination. Literally wiring the brains of kids as early as possible to have a tendency/preference towards "random variance rewards." I am really pleased to see any government doing something about this and protecting kids from this disgusting, predatory, and exploitative behavior.

By all means game developers deserve to make a living... However, if they're going to operate a casino, they should be treated and licensed as such.

Re: Games with loot boxes to get minimum 16 age rating across Europe

#109

Do they let 16 year olds gamble in casinos in Europe? Odd to ban it for kids but only some kids.

Age of majority is a whole mess. For example, the UK is busy reducing the voting age to 16 (from 18) for the next election, but simultaneously they are requiring online age verification to restrict much of the internet to 18+...

Re: Games with loot boxes to get minimum 16 age rating across Europe

#110
post #97

Earlier quoted context omitted.

Needing a secondary market to cash out is not the same as the vendor providing both the game of chance and the winnings. You can sell/trade MTG and Pokemon cards, but that doesn't make them "casinos"

Doesn't stop people from treating them as one, with all the corresponding issues. TBH I think a comparison with CCGs should make people question the CCG model itself, which tends to get far too easy a pass in most people's minds.

Absolutely, I don't think CCGs are innocent. But I do think they're a level of indirection away from straight-up gambling. Being sold a pig in a poke is not the same thing as being offered betting odds.
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