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That’s exactly the hard part, and I agree it matters more than the happy path. A few concrete things we do today: 1. It’s fully agentic rather than a fixed replay script. The model is prompted to treat GUI as one route among several, to prefer simpler / more reliable routes when available, and to switch routes or replan after repeated failures instead of brute-forcing the same path. In practice, we’ve also seen cases…
Show HN: Understudy – Teach a desktop agent by demonstrating a task once
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Re: Show HN: Understudy – Teach a desktop agent by demonstrating a task once
#12Earlier quoted context omitted.
That’s exactly the hard part, and I agree it matters more than the happy path. A few concrete things we do today: 1. It’s fully agentic rather than a fixed replay script. The model is prompted to treat GUI as one route among several, to prefer simpler / more reliable routes when available, and to switch routes or replan after repeated failures instead of brute-forcing the same path. In practice, we’ve also seen cases…
What if you had it ask for another demonstration when things are different? or if it's different and taking more than X amount of time to figure out. Like an actual understudy would.
In the current system, I have implemented a periodic sweep over all sessions to identify completed tasks, cluster those tasks, and summarize the different solution paths within each cluster to extract a common path and proactively add it as a new skill. However, so far this process only adds new skills and does not update existing ones. Updating skills based on this feedback loop seems like something worth pursuing.
Re: Show HN: Understudy – Teach a desktop agent by demonstrating a task once
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Re: Show HN: Understudy – Teach a desktop agent by demonstrating a task once
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Re: Show HN: Understudy – Teach a desktop agent by demonstrating a task once
#20[flagged]
That’s exactly the hard part, and I agree it matters more than the happy path. A few concrete things we do today: 1. It’s fully agentic rather than a fixed replay script. The model is prompted to treat GUI as one route among several, to prefer simpler / more reliable routes when available, and to switch routes or replan after repeated failures instead of brute-forcing the same path. In practice, we’ve also seen cases…