I don't understand why the colors are changing. Shouldn't the doppler effect not apply if the speed of light is the same for all observers?
A Slower Speed of Light
51–60 of 108 posts
Re: A Slower Speed of Light
#52Earlier quoted context omitted.
I imagine it would be quite difficult to have working multiplayer relativistic mechanics. So far, I can only see single player mechanics working, which would restrict the appeal of such a game.
Yeah, multiplayer without a unified sense of "time" doesn't seem to work very well...
Re: A Slower Speed of Light
#53Earlier quoted context omitted.
With sound waves, your speed is added to the speed of sound and you hear a different note. With light, the speed remains at c, but perceived energy of the photons is still affected (energy must be preserved after all). And energy ~ wavelength ~ color. You can also think about it being one of these "zero (weight of a photon at rest) multiplied by infinity (energy of objects moving at c) gives a finite number (actual e…
So, the speed of an observer affects its perceived energy of light. How does "conservation of energy" apply? (I don't know what is contributing to the energy of this system.)
Re: A Slower Speed of Light
#54Re: A Slower Speed of Light
#55Re: A Slower Speed of Light
#56Once you get all 100 orbs and you get close to the speed of light you're in for a treat. It gets rid of the funny color saturation effects and you only see the Lorentz transformation. I'd like to know the secret incantations to be able to modify the speed of light manually. (Once you walk fast as light, the game abruptly ends)
Re: A Slower Speed of Light
#57It's _barely_ playable on my 2011 MBA. Seems like the limitation is on the CPU side though. Either it's fairly unoptimized, or this relativistic stuff is just really demanding. It's quite awesome anyways. Funnily if you change direction, that alone triggers no relativistic effects.
Re: A Slower Speed of Light
#58The site seems to be suffering a bit. Here's the cache: http://webcache.googleusercontent.com/search?q=cache%3Ahttp%...
In case you're not able to download the mac version because the speeds are slow, here is a magnet link for it. magnet:?xt=urn:btih:1828bafc3135e0b326d31c5030003d7004a86433
Re: A Slower Speed of Light
#59Earlier quoted context omitted.
Since the speed of light doesn't change in real life, and there is no answer at what speed a changing speed of light would propagate in real life, does it really matter how it's implemented in this game? My guess is that they took the easiest route and made it change instantaneously for the whole world.
> does it really matter how it's implemented in this game? Yes, I imagine it would affect gameplay quite a bit.
Can you think of a way to model a non-instantaneous propagation of this change that doesn't involve simulating oodles of photons wandering around the world?
Re: A Slower Speed of Light
#60Earlier quoted context omitted.
In case you're not able to download the mac version because the speeds are slow, here is a magnet link for it. magnet:?xt=urn:btih:1828bafc3135e0b326d31c5030003d7004a86433
Anyone got magnet for windows version? I got 15KB/s from the site