Beautiful work!
Building a Procedural Hex Map with Wave Function Collapse
11–20 of 92 posts
Re: Building a Procedural Hex Map with Wave Function Collapse
#12Reminds me of Dorfromantik[0].
[0] https://store.steampowered.com/app/1455840/Dorfromantik/
Re: Building a Procedural Hex Map with Wave Function Collapse
#13Super awesome, love the tilt-shift camera effect!
I was also wishing I could zoom in to human size and run around HAHAHA
Re: Building a Procedural Hex Map with Wave Function Collapse
#14OP is probably familiar but this site has a lot of good examples of hex math with code examples - https://www.redblobgames.com/grids/hexagons/
Re: Building a Procedural Hex Map with Wave Function Collapse
#15This is cool. Curious if you plan on keep it as a map generator or turn it into something more interactive too.
Re: Building a Procedural Hex Map with Wave Function Collapse
#16Oskar Stålberg used wave function collapse for various games, including Townscaper. He talks about it here: https://www.youtube.com/watch?v=Uxeo9c-PX-w&pp=ygUhdG93bnNjY... (SGC21- Oskar Stålberg - Beyond Townscapers).
Re: Building a Procedural Hex Map with Wave Function Collapse
#17OP is probably familiar but this site has a lot of good examples of hex math with code examples - https://www.redblobgames.com/grids/hexagons/
They link to that site in the post
Re: Building a Procedural Hex Map with Wave Function Collapse
#18This entire article reads like it was fully written by AI unfortunately
Is it the em dashes? I didn't get the feeling it was AI generated at all
Re: Building a Procedural Hex Map with Wave Function Collapse
#19Reminds me of Jasper Flick's Unity tutorial on hex terrain [0] which is similarly wonderfully detailed. Interesting contrast: this project uses premade tiles and constraint solving to match tile boundaries, while that one dynamically generates tile boundaries (geometries, blending, etc.) on the fly. Both enjoyable reads!
Re: Building a Procedural Hex Map with Wave Function Collapse
#20That "Carcassonne" game sounds really fun. I'd never heard of it before.