Building a Procedural Hex Map with Wave Function Collapse
felixturner.github.io
Building a Procedural Hex Map with Wave Function Collapse
1–10 of 92 posts
Re: Building a Procedural Hex Map with Wave Function Collapse
#2Gorgeous
Re: Building a Procedural Hex Map with Wave Function Collapse
#3Real engineering skills, I love it.
Re: Building a Procedural Hex Map with Wave Function Collapse
#4"Stop playing your AI garbage and get to bed!"
"Mooooom! It's not AI garbage, it's classical procedurally generated content!"
Re: Building a Procedural Hex Map with Wave Function Collapse
#5Inspirational stuff, with lots of great references to the OGs at the bottom, and source available. Now can it be merged with the look/feel of https://heredragonsabound.blogspot.com/. ;)
Re: Building a Procedural Hex Map with Wave Function Collapse
#6Related (?) has anyone else been following the Hytale Worldgen v2? They've built a visual node editor so anyone can create biomes, structures, or complete worlds. I believe there is a competition going on right now.
They are essentially making the entire game based on similar concepts and then using them to develop their core content. Simon is an inspiration and has said they won't be taking investor money so they can stay true to the users and creators.
Re: Building a Procedural Hex Map with Wave Function Collapse
#7This looks amazing man, seriously good job with this.
Re: Building a Procedural Hex Map with Wave Function Collapse
#8Love this.
As an aside, if the author reads this, did you consider using bitfields for the superposition state (ie, what options are available for a tile)? I did a wfc implementation a while back and moved to bitfields after a while.. the speedup was incredible. It became faster to just recompute a chunk from scratch than backtrack because the inner loop was nearly completely branchless. I think my chunks were 100 tiles cubed or something.
Re: Building a Procedural Hex Map with Wave Function Collapse
#9Made me smile. Thank you!
Re: Building a Procedural Hex Map with Wave Function Collapse
#10This entire article reads like it was fully written by AI unfortunately