Ask HN: What Are You Working On? (March 2026)
111–120 of 1001 posts
Re: Ask HN: What Are You Working On? (March 2026)
#112Working on... - Portable Secret ( https://alcazarsec.github.io/portable-secret/ ) - self-contained HTML files that decrypt in the browser. - Dead Man's Switch ( https://alcazarsec.com/deadmanswitch ) - sends messages when you stop checking in. - Flare ( https://alcazarsec.com/ ) - silent alert when your device is accessed without authorization.
I ask because I was recently thinking about how to preserve information for the future like this
Re: Ask HN: What Are You Working On? (March 2026)
#113At this moment I’m working on improving the logic that decides when/how much to throttle the network.
Re: Ask HN: What Are You Working On? (March 2026)
#114It's heavily supported by Claude Code, but much fun.
Actually not built on this yet I think, but I could switch over, haven't made anything more of it since it's still a bit rough around the edges, and I keep finding various issues during actual usage: https://binschema.net/
Re: Ask HN: What Are You Working On? (March 2026)
#115- look for feedback on the Freelance Rates calculator https://heygopher.ai/tools/freelance-rate-calculator
Re: Ask HN: What Are You Working On? (March 2026)
#116Re: Ask HN: What Are You Working On? (March 2026)
#117The basic idea is that when one failure fans out across 20 services, you often end up with 20 alerts and 20 separate investigations, even though there is really just one root cause. I’m using distributed tracing to build a live model of how errors propagate through the system, and then exposing that context directly at each affected service.
Longer term, I want this to become a very high-precision RCA engine. Right now I’m looking to try it with a few early design partners that already have a lot of tracing data, especially OpenTelemetry or Datadog APM users. I'll love to chat with some folks who would be willing to try it out!
Re: Ask HN: What Are You Working On? (March 2026)
#118I changed gears and moved into the video games industry at the end of 2021. I started developing a city builder called Metropolis 1998 [1], but wanted to take the genre in new directions, building on top of what modern games have to offer: - Watch what's happening inside buildings and design your own (optional) - Change demand to a per-business level - Bring the pixel art 3D render aesthetic back from the dead (e.g R…