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Building a new Flash

bill.newgrounds.com

171–180 of 247 posts

Re: Building a new Flash

#171

I get that Flash hit a sweet spot. I'm not sure I get why nothing has really replaced it. There are other apps that give you animated vector graphics, in an IDE, with coding. Here's 2? https://rive.app/editor https://cavalry.scenegroup.co/ I believe Unity doesn't do flash style vector animations. It will take in SVGs, turn them into meshes and apply skeletons. That said, it has replaced Flash in turns of the 1000s an…

Rive looks pretty nice, but a subscription pricing model without any option for offline use for an authoring tool like that is very unappealing to me.

Re: Building a new Flash

#172

I made Flash Games back in the day. Here's my old profile on Newgrounds: https://cableshaft.newgrounds.com/ One thing Flash had that nothing else has really seemed to replicate as well since, is an environment that both coders and artists could use. I'd collaborate with an artist, they'd make their animations within an FLA, send it to me, and then I'd copy+paste into the project file, and it'd just work. I could even…

Before opening the comments I made a bet with myself that the top comment would be about how someone made flash games in the 2000s and nothing really replaced it in the coming years. :)

Re: Building a new Flash

#173

I made Flash Games back in the day. Here's my old profile on Newgrounds: https://cableshaft.newgrounds.com/ One thing Flash had that nothing else has really seemed to replicate as well since, is an environment that both coders and artists could use. I'd collaborate with an artist, they'd make their animations within an FLA, send it to me, and then I'd copy+paste into the project file, and it'd just work. I could even…

Original adobe tools for flash should still work on windiws/wine. Why don't people use them to make things?

Re: Building a new Flash

#174

I get that Flash hit a sweet spot. I'm not sure I get why nothing has really replaced it. There are other apps that give you animated vector graphics, in an IDE, with coding. Here's 2? https://rive.app/editor https://cavalry.scenegroup.co/ I believe Unity doesn't do flash style vector animations. It will take in SVGs, turn them into meshes and apply skeletons. That said, it has replaced Flash in turns of the 1000s an…

Rive looks pretty nice, but a subscription pricing model without any option for offline use for an authoring tool like that is very unappealing to me.

Rive has an open SDK and my understanding is that you could build an entire app without ever opening theirs. But then there goes the “flash” vibe, unfortunately. Their primitives are also a little obscure without their IDE.

Re: Building a new Flash

#175

I made Flash Games back in the day. Here's my old profile on Newgrounds: https://cableshaft.newgrounds.com/ One thing Flash had that nothing else has really seemed to replicate as well since, is an environment that both coders and artists could use. I'd collaborate with an artist, they'd make their animations within an FLA, send it to me, and then I'd copy+paste into the project file, and it'd just work. I could even…

[flagged]

Re: Building a new Flash

#177

I made Flash Games back in the day. Here's my old profile on Newgrounds: https://cableshaft.newgrounds.com/ One thing Flash had that nothing else has really seemed to replicate as well since, is an environment that both coders and artists could use. I'd collaborate with an artist, they'd make their animations within an FLA, send it to me, and then I'd copy+paste into the project file, and it'd just work. I could even…

Flash was great. Is there anything Flash could produce that wouldn't render these days with SVG + CSS + JS? I remember trying to produce a Flash renderer in C# when we wrote DudeFactory to render out the characters after you used the Flash app to put all their clothes and accessories on. I think we cheated in the end and pre-rendered large PNGs of them all and used .NET to just layer them all with instructions sent f…

SVG + CSS + JS was hailed as the Flash-killer. But authoring tools never materialized. The tech stack can render the same things, but the process of creating anything beyond a static image in SVG is night and day compared to making the same thing in Flash

Re: Building a new Flash

#178

I made Flash Games back in the day. Here's my old profile on Newgrounds: https://cableshaft.newgrounds.com/ One thing Flash had that nothing else has really seemed to replicate as well since, is an environment that both coders and artists could use. I'd collaborate with an artist, they'd make their animations within an FLA, send it to me, and then I'd copy+paste into the project file, and it'd just work. I could even…

The versioning was indeed a bit of a pain, also anything with dynamic input.

I was pretty proud of a solution where we could feed a web CMS that had a flash and a html version with the same editable text fields. IIRC you could grab the input of some fields from a text file and Flash didn't care where these came from, so on save the CMS just spit out a bunch of text files in a folder. That must have been around 2001.

Re: Building a new Flash

#180
post #69

Heck yeah. I've said it a million times, but I stand by Flash being the most fun development environment ever made. Being able to draw your cartoons, make them a movie clip, export to code, edit things around without having to re-count all the frames, built in hit-detection, etc. It's a blast to write software for Flash, and I am not sure I've ever had more fun than being a teenager developing Flash games in my bedro…

I think it's taken for granted just how good flash was. It gets hated on a lot because it was proprietary and insecure, but it's really impressive that they had a system where teenagers could make genuinely good games and animations, and then play them in web browsers on machines with Pentium IIs. There's nothing else like that today.

I enjoyed flash games… even made one with some friends.

I hated flash only for their video player being so widespread despite immediately redlining my Mac’s cpu and holding it there during the entire experience.

(Okay also security issues, but that was more like adding the ammunition to getting rid of the video player)

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