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Building a new Flash

bill.newgrounds.com

141–150 of 247 posts

Re: Building a new Flash

#141

I made Flash Games back in the day. Here's my old profile on Newgrounds: https://cableshaft.newgrounds.com/ One thing Flash had that nothing else has really seemed to replicate as well since, is an environment that both coders and artists could use. I'd collaborate with an artist, they'd make their animations within an FLA, send it to me, and then I'd copy+paste into the project file, and it'd just work. I could even…

> is an environment that both coders and artists could use.

Maybe Rive fits this well enough? (Not affiliated, just looked into it at a time from a render engine perspective)

Re: Building a new Flash

#142
post #95

Earlier quoted context omitted.

Thanks for sharing. It's stories like these I've read since childhood that got me into this. Those little adventures into remote places to work on some computers. This was my version of Indiana jones. But everyone's in an AWS world right now.

It looks like there's a a bit of reversal in some areas (e.g. ML) and it may make sense to have more geographically distributed (edge) compute so maybe we'll get more diversity in the currently cloud-dominated space. This said, it was always cool when we could control the entire stack, but the reality was that once we scaled things up, we had to throw things over the fence to IT, DevOps, SRE and whatever name evoluti…

>we had to throw things over the fence to IT, DevOps, SRE and whatever name evolutions there were and the reality is AWS/GCE/Azure made things easier than dealing with these teams internally

Anyone who was a dev during the "everyone is devops" fad for a while knows the pain of building something with these kinds of dependencies. Being able to claw back my time from operations on my company's dime is enticing.

Re: Building a new Flash

#143
post #88
post #69

Heck yeah. I've said it a million times, but I stand by Flash being the most fun development environment ever made. Being able to draw your cartoons, make them a movie clip, export to code, edit things around without having to re-count all the frames, built in hit-detection, etc. It's a blast to write software for Flash, and I am not sure I've ever had more fun than being a teenager developing Flash games in my bedro…

It's just selling a scam. I've never been impressed by a flash game, but I'm impressed by programs written in general languages daily and for longer than flash has existed. The worst thing about tech is people who don't know any better get advertised tools that aren't sustainable and aren't suited to the job. If someone sees a flash game and says "WOW! that's so cool I wanna do that", then I don't have problem with i…

a "scam"? really? I don't think there's one person who used flash and felt scammed somehow.

Re: Building a new Flash

#144
This is a very great idea, Flash authoring was gold, and we already had a class of games in 2010, that 16 years later WebGL/WebGPU still fail to repeat, in available games and development tools.

Re: Building a new Flash

#145

I made Flash Games back in the day. Here's my old profile on Newgrounds: https://cableshaft.newgrounds.com/ One thing Flash had that nothing else has really seemed to replicate as well since, is an environment that both coders and artists could use. I'd collaborate with an artist, they'd make their animations within an FLA, send it to me, and then I'd copy+paste into the project file, and it'd just work. I could even…

Flash was great. Is there anything Flash could produce that wouldn't render these days with SVG + CSS + JS? I remember trying to produce a Flash renderer in C# when we wrote DudeFactory to render out the characters after you used the Flash app to put all their clothes and accessories on. I think we cheated in the end and pre-rendered large PNGs of them all and used .NET to just layer them all with instructions sent f…

2D and 3D games, with good developer and debugging tools.

Re: Building a new Flash

#147
post #69

Heck yeah. I've said it a million times, but I stand by Flash being the most fun development environment ever made. Being able to draw your cartoons, make them a movie clip, export to code, edit things around without having to re-count all the frames, built in hit-detection, etc. It's a blast to write software for Flash, and I am not sure I've ever had more fun than being a teenager developing Flash games in my bedro…

I disagree with it being the most fun, because I would also consider TP/Delphi and C++ Builder.

Now I do agree that even something like Unity or PlayCanvas fail short of Flash's game development experience, because the browser debugging for 2D and 3D development sucks.

Re: Building a new Flash

#148
post #52
post #45

This post raises a few flags in my mind that it was at least partly generated by an LLM? That isn't to suggest that this editor doesn't/won't exist, that the editor uses LLM-generated code (which is not a sleight) or that the claims are not truthful. The main things that jump out are the inconsistency in writing style (sometimes doing all lowercase and no punctuation) but then the brief rundown is all perfect spellin…

https://git.eeqj.de/sneak/prompts/src/branch/main/prompts/LL...

Huh. This page claims "This website requires JavaScript." at the top, yet I can read everything fine. TFA on the other hand is blank without JavaScript.

Re: Building a new Flash

#149

I get that Flash hit a sweet spot. I'm not sure I get why nothing has really replaced it. There are other apps that give you animated vector graphics, in an IDE, with coding. Here's 2? https://rive.app/editor https://cavalry.scenegroup.co/ I believe Unity doesn't do flash style vector animations. It will take in SVGs, turn them into meshes and apply skeletons. That said, it has replaced Flash in turns of the 1000s an…

All of those alternatives fail at debugging, because to this day browser teams don't consider 2D and 3D debugging tools something worthwhile having on developer tooling.

So in some cases you need a native build to try to replicate browser issues, and then being able to plug into RenderDoc, Instruments, PIX,....

Flash had the tools.

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