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Building a new Flash

bill.newgrounds.com

31–40 of 247 posts

Re: Building a new Flash

#31
post #25

I built a flash crawler to index all Flash while at Adobe. It started with Alexa top 1M I think then crawled. This was 2008-2010 I think so we had to do a lot of custom stuff, but we basically crawled then ran a headless Firefox with a custom headless Flash player that dumped a ton of data so also analyzed every flash at runtime and indexed all of that. We built a dedicated cluster in a colocation center in Bucharest…

Thanks for sharing. It's stories like these I've read since childhood that got me into this. Those little adventures into remote places to work on some computers. This was my version of Indiana jones.

But everyone's in an AWS world right now.

Re: Building a new Flash

#32

Don't know much about this space, just curious why build this when we have Rive, Spline, etc?

Approximately a quarter century of editor UI muscle memory in everyone who's used Flash/Animate professionally. And a quarter century of people being used to the precise quirks of how Flash/Animate organizes the parts for a cartoon. And a quarter century of source files in a private format that can only be read and understood by Flash/Animate.

Re: Building a new Flash

#33
post #9

This doesn't make it clear how people will run the end products. Is it targeting the web? If not then it's not going to be useful for the same things as Flash was.

Call me crazy, but I think the folks at newgrounds will figure out what to do with this new flash.

They may but note that this isn't an official Newgrounds project - this is just a user ("Bill") posting on his own Newgrounds blog that he has made this (its not Newgrounds' official blog).

Re: Building a new Flash

#36
Think in this day and age starting your project off saying it's open source but making sure to open the patreon first and take money before the repo is a bad start when the reason for the project existing is a closed source paid product is being discontinued.

Especially if the dev is working on a sound editor, something Flash doesn't actually need before even having an outputted example up and running or even a video of it working.

Re: Building a new Flash

#38

Unless this is open source I don't see the point. We can't trust closed source software for content creation tools. What happens when he gets bored? However, I LOVE C# and would totally be down to contribute if it's open source.

".fla / XFL import — This is the one I’m most proud of. You can open your old Flash files. As far as I know, this is the only open-source tool that functions as a full authoring environment and can actually import .fla files. Not just play them back — edit them." as to when they share the source, idk!

Great.

I'd feel better if he had some other core contributors, but this is a great start.

Re: Building a new Flash

#40
Whats the key difference between this and Rive? Especially now that Rive has full scripting support? Just curious more than anything, this does seem neat, especially the fla / xfl support (although for new things this doesnt seem like a huge killer feature)
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