Interview with Øyvind Kolås, GIMP developer (2017)
11–20 of 86 posts
Re: Interview with Øyvind Kolås, GIMP developer (2017)
#12[flagged]
Now if they had a nickel for everytime someone complained about the bad UI...
Re: Interview with Øyvind Kolås, GIMP developer (2017)
#13Earlier quoted context omitted.
No need to be confused, the opening paragraphs explain the discrepancy
> Unfortunately, the rest of the interviews from that event have never seen the light of day - until now! Not really -- It invites speculation as to why they were not published for 9 years. And, are the words spoken a decade ago still valid?
I think the interview is interesting regardless if some of the details within are dated or not.
Re: Interview with Øyvind Kolås, GIMP developer (2017)
#14Re: Interview with Øyvind Kolås, GIMP developer (2017)
#15[flagged]
It's really a shame they were steadfast in that one baffling decision. It was so self-destructive to the project. I wonder what would have happened if they stayed with their original name IMP, or found a different Pulp Fiction reference to make.
Re: Interview with Øyvind Kolås, GIMP developer (2017)
#16[flagged]
Amem
If there's one point where OSS stands like a sore thumb (derogatory) is in everything that makes it welcoming to general users
Usability. Focus. Heck, even this strawberry of a low hanging fruit like the name cannot be solved by a nerd committee apparently.
Then honestly you can't complain when people don't use your sw
Re: Interview with Øyvind Kolås, GIMP developer (2017)
#17[flagged]
Re: Interview with Øyvind Kolås, GIMP developer (2017)
#18Earlier quoted context omitted.
No need to be confused, the opening paragraphs explain the discrepancy
> Unfortunately, the rest of the interviews from that event have never seen the light of day - until now! Not really -- It invites speculation as to why they were not published for 9 years. And, are the words spoken a decade ago still valid?
I volunteered to help with transcription, so I was given several audio recordings and started working on them. The first "resurfaced" one was Simon Budig: https://www.gimp.org/news/2025/11/01/simon-budig-interview-w...
There's about 4 more from another event which I'll be working on between coding and other things. There's definitely some material that's a bit dated (for instance, the comment about non-destructive editing), but I think it's still interesting insight into development.
Re: Interview with Øyvind Kolås, GIMP developer (2017)
#19Maybe it's the GIMP developer who should be interviewing someone who can build a decent UI and actually understands UX.
Our release posts now regularly feature a UX/UI section where we highlight the work being done. We've implemented a lot of low-hanging fruit and localized fixes, while we continue to grow our design volunteer group and build larger designs.