Look how crisp, professional, and usable it all is. This is a very good write-up. There's no way this level of testing and dedication could have resulted in the execrable shitshow that is Windows today. Mac OS is going backward with accelerating speed, too. They had just started to recover from Jony Ive when they put a packaging designer in charge of UI... resulting in the "Liquid Glass" debacle, and all the other in…
The Windows 95 user interface: A case study in usability engineering (1996)
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Re: The Windows 95 user interface: A case study in usability engineering (1996)
#12Past discussion: https://news.ycombinator.com/item?id=12330899
The Windows 95 User Interface: A Case Study in Usability Engineering (1996) - https://news.ycombinator.com/item?id=12330899 - Aug 2016 (72 comments)
Re: The Windows 95 user interface: A case study in usability engineering (1996)
#13Re: The Windows 95 user interface: A case study in usability engineering (1996)
#14Look how crisp, professional, and usable it all is. This is a very good write-up. There's no way this level of testing and dedication could have resulted in the execrable shitshow that is Windows today. Mac OS is going backward with accelerating speed, too. They had just started to recover from Jony Ive when they put a packaging designer in charge of UI... resulting in the "Liquid Glass" debacle, and all the other in…
Re: The Windows 95 user interface: A case study in usability engineering (1996)
#15Things started going downhill, in my opinion, with the Windows XP "Fisher-Price" Luna interface and the Microsoft Office 2007 ribbon.
Re: The Windows 95 user interface: A case study in usability engineering (1996)
#16Steve Jobs is famous for his 1996 quote about Microsoft not having taste ( https://www.youtube.com/watch?v=UiOzGI4MqSU ). I disagree; as much as I love the classic Mac OS and Jobs-era Mac OS X, and despite my feelings about Microsoft's monopolistic behavior, 1995-2000 Microsoft's user interfaces were quite tasteful, in my opinion, and this was Microsoft's most tasteful period. I have fond memories of Windows 95/NT 4/…
I've always thought the Windows 3.1 to Win2K era were exactly that. The medium is pixels on a screen, the mouse and keyboard. And there is no artifice, it's just the bare essentials.
Re: The Windows 95 user interface: A case study in usability engineering (1996)
#17> The Windows 95 user interface design team was formed in October, 1992... The number of people oscillated during the project but was approximately twelve. The software developers dedicated to implementing the user interface accounted for another twelve or so people
I still don't understand what happened starting around 2010-ish (from my observations at the time) that we went from being able to handle a company's worth of software with 30 people, to needing 30 people for every individual project. Startups with minor products had team-pages with 15 people.
Re: The Windows 95 user interface: A case study in usability engineering (1996)
#18Steve Jobs is famous for his 1996 quote about Microsoft not having taste ( https://www.youtube.com/watch?v=UiOzGI4MqSU ). I disagree; as much as I love the classic Mac OS and Jobs-era Mac OS X, and despite my feelings about Microsoft's monopolistic behavior, 1995-2000 Microsoft's user interfaces were quite tasteful, in my opinion, and this was Microsoft's most tasteful period. I have fond memories of Windows 95/NT 4/…
Only because they copied NeXTSTEP. Those 3D beveled controls originated in NeXTSTSP. In Windows, ctl3d.dll added raised and sunken 3D-looking buttons, beveled text boxes, group boxes with depth, a light-source illusion using highlight and shadow, all copied from NeXTSTEP.
Re: The Windows 95 user interface: A case study in usability engineering (1996)
#19Steve Jobs is famous for his 1996 quote about Microsoft not having taste ( https://www.youtube.com/watch?v=UiOzGI4MqSU ). I disagree; as much as I love the classic Mac OS and Jobs-era Mac OS X, and despite my feelings about Microsoft's monopolistic behavior, 1995-2000 Microsoft's user interfaces were quite tasteful, in my opinion, and this was Microsoft's most tasteful period. I have fond memories of Windows 95/NT 4/…
They were functionally just fine; good even compared to some modern abominations.
But the look was just plain and ugly, even compared to some alternatives at the time.
> Things started going downhill, in my opinion, with the Windows XP "Fisher-Price" Luna interface and the Microsoft Office 2007 ribbon.
Yeah I just ran it with 2000-compatible look; still ugly but at least not wasting screen space
Re: The Windows 95 user interface: A case study in usability engineering (1996)
#20Steve Jobs is famous for his 1996 quote about Microsoft not having taste ( https://www.youtube.com/watch?v=UiOzGI4MqSU ). I disagree; as much as I love the classic Mac OS and Jobs-era Mac OS X, and despite my feelings about Microsoft's monopolistic behavior, 1995-2000 Microsoft's user interfaces were quite tasteful, in my opinion, and this was Microsoft's most tasteful period. I have fond memories of Windows 95/NT 4/…
(If it helps, I do agree with you about those years being the most… design-coordinated: when Office felt like part of Windows)
(I like to think that Visual Studio 2026 proves that the company can still do good desktop UI design; but it doesn’t help that every major first-party product is now using their own silo’d UI framework; wither MFC and CommonControls, I guess)