Earlier quoted context omitted.
PC game development is about delivering a good experience for users on a wide range of hardware configurations. A given game is not going to automatically run perfect on every hardware configuration. When considering performance issues for a particular customer, you have to weigh the cost of improvement. 3 weeks of an engineer's time for 15% speedup (even if it were in elapsed frame time, which it's not) is NOT an ea…
All of what you say is wise, but the engineer doesn't work for the studio and isn't on Doom 3's release timeline. He made the game's frame rate 15% faster of his own volition simply because he could . So it's wrapped in a sales pitch, oh well. "I see something I can improve, but I had better not improve it; were I to work at id, my time would probably be more valuably spent on other things." I wish you'd just back of…
Hacker News isn't about selling things to managers who make purchasing decisions by lying to them, last time I checked.