The quixotic team trying to build a world in a 20-year-old game
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Re: The quixotic team trying to build a world in a 20-year-old game
#2For myself it started with Jedi Knight, and then eventually mods on the Source engine (CS:S / HL2). To me it’s a good way to get people excited about the possibilities of programming at a fairly young age.
Re: The quixotic team trying to build a world in a 20-year-old game
#3That’s an amazing project. It’s kinda sad that nowadays most AAA games are so locked down that the player will never get into modding. For myself it started with Jedi Knight, and then eventually mods on the Source engine (CS:S / HL2). To me it’s a good way to get people excited about the possibilities of programming at a fairly young age.
Re: The quixotic team trying to build a world in a 20-year-old game
#4(And yes, I've played TR quite a bit!)
Re: The quixotic team trying to build a world in a 20-year-old game
#5That’s an amazing project. It’s kinda sad that nowadays most AAA games are so locked down that the player will never get into modding. For myself it started with Jedi Knight, and then eventually mods on the Source engine (CS:S / HL2). To me it’s a good way to get people excited about the possibilities of programming at a fairly young age.
And same. Me personally, I learned Java to mod Minecraft. That's how I got into programming. Overall, I'd say modding is still in pretty good shape.
Re: The quixotic team trying to build a world in a 20-year-old game
#6Re: The quixotic team trying to build a world in a 20-year-old game
#7That’s an amazing project. It’s kinda sad that nowadays most AAA games are so locked down that the player will never get into modding. For myself it started with Jedi Knight, and then eventually mods on the Source engine (CS:S / HL2). To me it’s a good way to get people excited about the possibilities of programming at a fairly young age.
Re: The quixotic team trying to build a world in a 20-year-old game
#8Re: The quixotic team trying to build a world in a 20-year-old game
#9That’s an amazing project. It’s kinda sad that nowadays most AAA games are so locked down that the player will never get into modding. For myself it started with Jedi Knight, and then eventually mods on the Source engine (CS:S / HL2). To me it’s a good way to get people excited about the possibilities of programming at a fairly young age.
Roblox commercialized that excitement. Kids now work directly for them and pretty much for free.
Re: The quixotic team trying to build a world in a 20-year-old game
#10The Nameless Mod was a great game yo play too, with tons of details to explore.