Earlier quoted context omitted.
happy that you liked our approach! also, i think it's a better idea to just give agent these tools and let it figure out its course of actions than giving it a specific workflow to work on - it seems like the world keeps reminding us the bitter lesson [ http://www.incompleteideas.net/IncIdeas/BitterLesson.html ] more frequently these days will definitely check the XML exports, ty :)
Theoretically I agree, but practically without guidance agents aren't really able to edit video ATM. Without hand holding Claude will just call ffmpeg and look at a few frames.
Launch HN: Cardboard (YC W26) – Agentic video editor
51–60 of 89 posts
Re: Launch HN: Cardboard (YC W26) – Agentic video editor
#52Re: Launch HN: Cardboard (YC W26) – Agentic video editor
#53- https://news.ycombinator.com/item?id=42806616
- https://news.ycombinator.com/item?id=45980760
- https://news.ycombinator.com/item?id=46759180
- https://github.com/saurav-shakya/Video-AI-Agent
- going to be rather tough to differentiate
Re: Launch HN: Cardboard (YC W26) – Agentic video editor
#54I'm currently building something in the generative AI space and am struggling with pricing. With your fixed price monthly plans, how do you deal with power users who might be blowing through more than $60/month worth of tokens? Do you eat the cost and hope the margins average out? Or have you optimized enough where that's not really a concern?
Re: Launch HN: Cardboard (YC W26) – Agentic video editor
#55I've spent a bit of time on something related, AI-generating motion graphics videos from code, also editable/renderable in-browser. Here's a few things I ran into:
- I see you mentioned being aware of Remotion in another comment, in my experience Remotion is not the right tool for adding motion graphics to what you're building. There's a few reasons for this, but basically declarative markup is not a great language for motion graphics beyond anything very basic. Also, in-browser rendering is only going to work with canvas-based components. I also wasn't a huge fan of their license.
- WebCodecs may not be as reliable as you think. I've verified several issues where I get a different output across browsers and operating systems, and even different permutations of flags, browser and OS. Is there a reason why your tool needs to be browser-based?
Re: Launch HN: Cardboard (YC W26) – Agentic video editor
#56Very well-executed version of this. I think this is the right interface for video editing going into the future. I've spent a bit of time on something related, AI-generating motion graphics videos from code, also editable/renderable in-browser. Here's a few things I ran into: - I see you mentioned being aware of Remotion in another comment, in my experience Remotion is not the right tool for adding motion graphics to…
We've been eager to experiment with this for a while, just have to prioritize other user requests for now. Will definitely try a few approaches and see what sticks. (Also noticed they have an experimental client-side rendering version built on mediabunny, haven't tried it yet: https://www.remotion.dev/docs/client-side-rendering/)
- On WebCodecs, there are a fair set of challenges, but we wanted to take the bet. The reason we're browser-based is the same reason I love Figma and Google Docs: no install, no waiting, just open and start. That said, for broader codec support (ProRes, RAW, etc.) we'll rely on server-side transcoding with proxies where needed.
Re: Launch HN: Cardboard (YC W26) – Agentic video editor
#57Re: Launch HN: Cardboard (YC W26) – Agentic video editor
#58$60...eh
Totally fair reaction! Here's our honest thinking behind it. We deliberately avoided credits/usage-based pricing because as founders using this in our own creative workflow, we hate the cognitive load that comes with it. If I don't like a voiceover/variation, I should have the freedom to regenerate it until I'm happy without thinking about whether it's "worth" a credit. That said, we could be wrong! Genuinely curious…
Re: Launch HN: Cardboard (YC W26) – Agentic video editor
#59Very well-executed version of this. I think this is the right interface for video editing going into the future. I've spent a bit of time on something related, AI-generating motion graphics videos from code, also editable/renderable in-browser. Here's a few things I ran into: - I see you mentioned being aware of Remotion in another comment, in my experience Remotion is not the right tool for adding motion graphics to…
- On Remotion, yeah, not sure it's the right fit, but honestly the sheer capability of models at writing code these days has surprised me. Funnily enough, this is how I used to make small graphics for videos 2-3 years back when I knew nothing about After Effects. We've been eager to experiment with this for a while, just have to prioritize other user requests for now. Will definitely try a few approaches and see what…
Just to clarify I still think code-driven graphics is the correct approach, but in my case I opted for a different library with a more powerful imperative API.
> Also noticed they have an experimental client-side rendering version built on mediabunny
Yes, I've tried it out, it was a non-starter for me because it only supports canvas-based components, and Remotion didn't seem to have good support for text on canvas because they rely on HTML for most of that.
> On WebCodecs, there are a fair set of challenges, but we wanted to take the bet
Totally understand the appeal and immediacy of a browser app, I was lured in by that too. For what it's worth I've reported showstopping WebCodecs issues in Chromium and there's basically no indication they'll get fixed on a predictable timeline.
Another issue I ran into that I just remembered is animating text on canvas. It's basically impossible to get pixel-perfect anti-aliased text animation using a canvas. I would have to dig up the exact details but it was something to do with how browsers handle sub-pixel positioning for canvas text, so there was always some jitter when animating. This coupled with the aforementioned WebCodecs issues led me to conclude that professional-quality video rendering is not currently possible in the browser environment. Aliasing, jitter and artifacts are immediately perceptible and are the type of thing that users have zero tolerance for (speaking from experience).
This is not meant to be discouraging in any way, I've just been very deep into this rabbithole and there are some very nasty well-hidden pitfalls.
Re: Launch HN: Cardboard (YC W26) – Agentic video editor
#60I played around on a sample video and it worked great. I wanted to undo one AI edit but couldn't find if there is undo button.