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AIs can't stop recommending nuclear strikes in war game simulations

newscientist.com

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Re: AIs can't stop recommending nuclear strikes in war game simulations

#13

Why is this surprising? Nuclear weapons are available. AI has limited real world experience or grasp of the consequences. Nuke 'em seems like the obvious choice --- for something with a grade school mentality. Similar deficits in reasoning are manifested in AI results every day. Let's fire 'em and hire AI seems like the obvious choice --- for someone with a grade school mentality and blinded by greed.

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Re: AIs can't stop recommending nuclear strikes in war game simulations

#14

Why is this surprising? Nuclear weapons are available. AI has limited real world experience or grasp of the consequences. Nuke 'em seems like the obvious choice --- for something with a grade school mentality. Similar deficits in reasoning are manifested in AI results every day. Let's fire 'em and hire AI seems like the obvious choice --- for someone with a grade school mentality and blinded by greed.

There was a recent conflict that came up, and there was a debate about whether or not one of the sides was committing war crimes. And I remember thinking to myself and saying in the debate “if this were a video game strategically speaking, I’d be committing war crimes.”

And sadly, I think this logic holds up.

Re: AIs can't stop recommending nuclear strikes in war game simulations

#16

Why is this surprising? Nuclear weapons are available. AI has limited real world experience or grasp of the consequences. Nuke 'em seems like the obvious choice --- for something with a grade school mentality. Similar deficits in reasoning are manifested in AI results every day. Let's fire 'em and hire AI seems like the obvious choice --- for someone with a grade school mentality and blinded by greed.

There was a recent conflict that came up, and there was a debate about whether or not one of the sides was committing war crimes. And I remember thinking to myself and saying in the debate “if this were a video game strategically speaking, I’d be committing war crimes.” And sadly, I think this logic holds up.

What happens in rimworld, stays in rimworld?

Re: AIs can't stop recommending nuclear strikes in war game simulations

#17
post #9

War gamers love to think they are doing something extremely valuable. When you actually prove they are not, guess what they do?

This is an odd statement, and I can't figure out what you're trying to say.

What are you actually suggesting here?

Re: AIs can't stop recommending nuclear strikes in war game simulations

#18
post #9

War gamers love to think they are doing something extremely valuable. When you actually prove they are not, guess what they do?

How do you prove they're not?

And I have no idea what comes after the "guess what they do". Was that rhetorical?

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