Earlier quoted context omitted.
> Why is it we have amazing 16:10 2560-by-1600 in a 10" tablet but commonplace laptops (13-15") rarely surpass 1680x1050 or even worse 1366x768? Because Windows and Windows apps don't support resolution-independent UI scaling. > Sometimes, on high-end models, you can pay an extra $200 to "upgrade" to 1920x1080 Because they know they can rip you off, and because it's a lot more expensive to produce high resolution dis…
> Because Windows and Windows apps don't support resolution-independent UI scaling. This is not true. Windows has had very good support for custom resolutions since Vista. Windows 7 actually looks great when set to higher resolution. Windows applications is another story, but the number of DPI aware applications is growing http://www.rw-designer.com/DPI-aware
Nexus: The best of Google, now in three sizes
311–320 of 486 posts
Re: Nexus: The best of Google, now in three sizes
#312Earlier quoted context omitted.
I never did iOS development in anger; I just really, really don't like Obj-C or Xcode from dealing with OS X programming. A few things that come to mind off the top of my head: -Again, the documentation isn't well-written. It almost all feels like it's written either by an engineer with little writing experience or a technical writer without engineering experience. There have been times when I've had to re-read passa…
For games, I'd definitely recommend the NDK, which lets you write cross-platform code with OpenGL. Or just go with Unity and C#.
Re: Nexus: The best of Google, now in three sizes
#313Thank you Google, for making the Nexus 7 16gb 199$ 1 week after i bought mine .. I love this tablet, but the one thing i really wish is i had the 16gb version, but couldn't afford it at the time.
Not sure if you're in the US, but if so you have 15 days to return it: http://support.google.com/googleplay/bin/answer.py?hl=en&... Go get a bigger tablet!
Re: Nexus: The best of Google, now in three sizes
#314Earlier quoted context omitted.
I never did iOS development in anger; I just really, really don't like Obj-C or Xcode from dealing with OS X programming. A few things that come to mind off the top of my head: -Again, the documentation isn't well-written. It almost all feels like it's written either by an engineer with little writing experience or a technical writer without engineering experience. There have been times when I've had to re-read passa…
>Dalvik blows. The single thing that almost got Google into big trouble with Oracle is a weak point ;)
Re: Nexus: The best of Google, now in three sizes
#315Earlier quoted context omitted.
> Why is it we have amazing 16:10 2560-by-1600 in a 10" tablet but commonplace laptops (13-15") rarely surpass 1680x1050 or even worse 1366x768? Because Windows and Windows apps don't support resolution-independent UI scaling. > Sometimes, on high-end models, you can pay an extra $200 to "upgrade" to 1920x1080 Because they know they can rip you off, and because it's a lot more expensive to produce high resolution dis…
> Because Windows and Windows apps don't support resolution-independent UI scaling. If I'm not mistaken the new, formerly known as "Metro", UI is vector based and any applications built with the WPF which includes all Windows 8 GUI based applications (at least the non-html one's) are of course vector based so it's simply up to the designer/developer to scale it however they want.
Re: Nexus: The best of Google, now in three sizes
#316Earlier quoted context omitted.
While I have no hard figured I believe the cost difference is because Google is probably selling these devices at or around there cost. They are selling them (like how amazon does with their tablets) as content delivery systems. Simply as a way to get more people to into the google ecosystem. Other companies must sell their devices to make a profit, google does not. As long as they are close to making even on device…
I thought Apple's app store makes a fraction of what they make on the phones? Although Google's profit's are in the billions, so are their users. Their profit per user is actually pretty small to be running an at a loss hardware device. And we can't pretend that people don't use their ecosystem on other devices anyway. I honestly have no clue at what Google are trying to achieve sometimes. I mean it makes sense for A…
Re: Nexus: The best of Google, now in three sizes
#317Earlier quoted context omitted.
While I have no hard figured I believe the cost difference is because Google is probably selling these devices at or around there cost. They are selling them (like how amazon does with their tablets) as content delivery systems. Simply as a way to get more people to into the google ecosystem. Other companies must sell their devices to make a profit, google does not. As long as they are close to making even on device…
I thought Apple's app store makes a fraction of what they make on the phones? Although Google's profit's are in the billions, so are their users. Their profit per user is actually pretty small to be running an at a loss hardware device. And we can't pretend that people don't use their ecosystem on other devices anyway. I honestly have no clue at what Google are trying to achieve sometimes. I mean it makes sense for A…
Re: Nexus: The best of Google, now in three sizes
#318Earlier quoted context omitted.
> Why is it we have amazing 16:10 2560-by-1600 in a 10" tablet but commonplace laptops (13-15") rarely surpass 1680x1050 or even worse 1366x768? Because Windows and Windows apps don't support resolution-independent UI scaling. > Sometimes, on high-end models, you can pay an extra $200 to "upgrade" to 1920x1080 Because they know they can rip you off, and because it's a lot more expensive to produce high resolution dis…
> Because Windows and Windows apps don't support resolution-independent UI scaling. This is not true. Windows has had very good support for custom resolutions since Vista. Windows 7 actually looks great when set to higher resolution. Windows applications is another story, but the number of DPI aware applications is growing http://www.rw-designer.com/DPI-aware
What's worse is that VS2012 is nearly unusable because IntelliSense explodes all over the screen. I have many sads when I have to deal with that on my rMBP.
Re: Nexus: The best of Google, now in three sizes
#319This is a test period for the post Jobs Apple. Apple has a loyal mac user base willing to pay an Apple premium. A business that won't just disappear overnight. They had a good head start on iphones. Combined with the obscure phone prices on plans, Apple can easily get their premium here. The tablet market they pretty much had to themselves. Now Android really is mature. Great devices at great prices that compete with…
Android is to Toyota what Apple is to Mercedes. They both essentially do the same thing, will get you to the same places, but it's a different kind of ride. Some people like Toyotas, and that's OK.
I also don't think the kind of people that buy Android devices are the same people that buy iOS devices. Not mention the homogeny of the whole Apple experience and how much smoother that gets with each iteration of OSX and iOS. I can pick up one device where I left off on another one. Because Google doesn't own that kind of end to end experience, it will be hard for them to compete on a whole.
Re: Nexus: The best of Google, now in three sizes
#320Earlier quoted context omitted.
A high quality simple sketching app like Paper by 53 on the iPad.
I've done a lot of research into this category on android, and there are a couple of good ones. For real drawing, Adobe Photoshop Touch https://play.google.com/store/apps/details?id=air.com.adobe.... Autodesk Sketchbook Pro https://play.google.com/store/apps/details?id=com.adsk.sketc... For simple and very responsive line drawing, Quill https://play.google.com/store/apps/details?id=com.write.Quil... If your use case…
There's still definitely space for a proper drawing app on Android.