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Show HN: WorldCanvas – R/place, but with a real world map as the canvas

worldcanvas.art

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Show HN: WorldCanvas – R/place, but with a real world map as the canvas

#1
I wanted to build a mipmap version of r/place — zoom out and you see the whole world, zoom in and you're placing individual pixels at real geographic coordinates.

The map is the canvas. Seoul, Tokyo, New York — pixels live at actual lat/lon positions and persist there. Watch others paint in real time as you explore.

A few things I focused on: - WebGL-only renderer (dropped Canvas2D after profiling showed it was the zoom-out bottleneck) - SSE updates scoped to your current viewport only - Seeded pixel art in cities around the world to make it feel alive from day one

Free to use. Still early — curious what people think.

Show HN: WorldCanvas – R/place, but with a real world map as the canvas
worldcanvas.art

Re: Show HN: WorldCanvas – R/place, but with a real world map as the canvas

#2
The "mipmap of r/place" framing is literally how I pitched it to myself when I started. Zoom level 1 = world overview, zoom level 12 = individual 1px cells, all backed by real Mercator coordinates.

Hardest part was keeping 60fps across zoom levels -- ended up going WebGL-only after profiling showed Canvas2D was the bottleneck during zoom-out. Happy to dig into the rendering architecture if anyone's curious.

Also genuinely curious: for those who've built r/place-style projects, what drove retention beyond the first day?