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AI is not a coworker, it's an exoskeleton

kasava.dev

41–50 of 608 posts

Re: AI is not a coworker, it's an exoskeleton

#41

I like this. This is an accurate state of AI at this very moment for me. The LLM is (just) a tool which is making me "amplified" for coding and certain tasks. I will worry about developers being completely replaced when I see something resembling it. Enough people worry about that (or say it to amp stock prices) -- and they like to tell everyone about this future too. I just don't see it.

Amplified means more work done by fewer people. It doesn’t need to replace a single entire functional human being to do things like kill the demand for labor in dev, which in turn, will kill salaries.

Re: AI is not a coworker, it's an exoskeleton

#42

By reading the title, I already know you did not try OpenClaw. AI employees are here.

Looking into OpenClaw, I really do want to believe all the hype. However, it's frustrating that I can find very few, concrete examples of people showcasing their work with it.

Can you highlight what you've managed to do with it?

Re: AI is not a coworker, it's an exoskeleton

#43

I like this. This is an accurate state of AI at this very moment for me. The LLM is (just) a tool which is making me "amplified" for coding and certain tasks. I will worry about developers being completely replaced when I see something resembling it. Enough people worry about that (or say it to amp stock prices) -- and they like to tell everyone about this future too. I just don't see it.

The more likely outcome is that fewer devs will be hired as fewer devs will be needed to accomplish the same amount of output.

Re: AI is not a coworker, it's an exoskeleton

#44

Earlier quoted context omitted.

Not anymore. This benchmark is for LLM chess ability: https://github.com/lightnesscaster/Chess-LLM-Benchmark?tab=r... . LLMs are graded according to FIDE rules so e.g. two illegal moves in a game leads to an immediate loss. This benchmark doesn't have the latest models from the last two months, but Gemini 3 (with no tools) is already at 1750 - 1800 FIDE, which is approximately probably around 1900 - 2000 USCF (about…

Why do we care about this? Chess AI have long been solved problems and LLMs are just an overly brute forced approach. They will never become very efficient chess players. The correct solution is to have a conventional chess AI as a tool and use the LLM as a front end for humanized output. A software engineer who proposes just doing it all via raw LLM should be fired.

It's a proxy for generalized reasoning.

The point isn't that LLMs are the best AI architecture for chess.

Re: AI is not a coworker, it's an exoskeleton

#45
post #32

> We're thinking about AI wrong. And this write up is not an exception. Why even bother thinking about AI, when Anthropic and OpenAI CEOs openly tell us what they want (quote from recent Dwarkesh interview) - "Then further down the spectrum, there’s 90% less demand for SWEs, which I think will happen but this is a spectrum." So save thinking and listen to intent - replace 90% of SWEs in near future (6-12 months accor…

Not without some major breakthrough. What's hilarious is that all these developers building the tools are going to be the first to be without jobs. Their kids will be ecstatic: "Tell me again, dad, so, you had this awesome and well paying easy job and you wrecked it? Shut up kid, and tuck in that flap, there is too much wind in our cardboard box."

I have a feeling they internally say "not me, I won't be replaced" and just keep moving...

Re: AI is not a coworker, it's an exoskeleton

#46
post #4

It's the new underpaid employee that you're training to replace you. People need to understand that we have the technology to train models to do anything that you can do on a computer, only thing that's missing is the data. If you can record a human doing anything on a computer, we'll soon have a way to automate it

Sure, but do you want abundance of software, or scarcity? The price of having "star trek computers" is that people who work with computers have to adapt to the changes. Seems worth it?

My only objection here is that technology wont save us unless we also have a voice in how it is used. I don't think personal adaptation is enough for that. We need to adapt our ways to engage with power.

Re: AI is not a coworker, it's an exoskeleton

#47
post #4

It's the new underpaid employee that you're training to replace you. People need to understand that we have the technology to train models to do anything that you can do on a computer, only thing that's missing is the data. If you can record a human doing anything on a computer, we'll soon have a way to automate it

LLMs have a large quantity of chess data and still can't play for shit.

Are you saying an LLM can't produce a chess engine that will easily beat you?

Re: AI is not a coworker, it's an exoskeleton

#48

Earlier quoted context omitted.

LLMs have a large quantity of chess data and still can't play for shit.

Not anymore. This benchmark is for LLM chess ability: https://github.com/lightnesscaster/Chess-LLM-Benchmark?tab=r... . LLMs are graded according to FIDE rules so e.g. two illegal moves in a game leads to an immediate loss. This benchmark doesn't have the latest models from the last two months, but Gemini 3 (with no tools) is already at 1750 - 1800 FIDE, which is approximately probably around 1900 - 2000 USCF (about…

Yeah, but 1800 FIDE players don't make illegal moves, and Gemini does.

Re: AI is not a coworker, it's an exoskeleton

#49

Earlier quoted context omitted.

LLMs have a large quantity of chess data and still can't play for shit.

Not anymore. This benchmark is for LLM chess ability: https://github.com/lightnesscaster/Chess-LLM-Benchmark?tab=r... . LLMs are graded according to FIDE rules so e.g. two illegal moves in a game leads to an immediate loss. This benchmark doesn't have the latest models from the last two months, but Gemini 3 (with no tools) is already at 1750 - 1800 FIDE, which is approximately probably around 1900 - 2000 USCF (about…

Wait, I may be missing something here. These benchmarks are gathered by having models play each other, and the second illegal move forfeits the game. This seems like a flawed method as the models who are more prone to illegal moves are going to bump the ratings of the models who are less likely.

Additionally, how do we know the model isn’t benchmaxxed to eliminate illegal moves.

For example, here is the list of games by Gemini-3-pro-preview. In 44 games it preformed 3 illegal moves (if I counted correctly) but won 5 because opponent forfeits due to illegal moves.

https://chessbenchllm.onrender.com/games?page=5&model=gemini...

I suspect the ratings here may be significantly inflated due to a flaw in the methodology.

EDIT: I want to suggest a better methodology here (I am not gonna do it; I really really really don’t care about this technology). Have the LLMs play rated engines and rated humans, the first illegal move forfeits the game (same rules apply to humans).

Re: AI is not a coworker, it's an exoskeleton

#50

Earlier quoted context omitted.

Not without some major breakthrough. What's hilarious is that all these developers building the tools are going to be the first to be without jobs. Their kids will be ecstatic: "Tell me again, dad, so, you had this awesome and well paying easy job and you wrecked it? Shut up kid, and tuck in that flap, there is too much wind in our cardboard box."

I have a feeling they internally say "not me, I won't be replaced" and just keep moving...

Or they get FY money and fatFIRE.
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