The mathematical mystery inside the legendary '90s shooter Quake 3
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The mathematical mystery inside the legendary '90s shooter Quake 3
1–10 of 10 posts
Re: The mathematical mystery inside the legendary '90s shooter Quake 3
#2It's explained exceptionally well here [0].
Re: The mathematical mystery inside the legendary '90s shooter Quake 3
#3Re: The mathematical mystery inside the legendary '90s shooter Quake 3
#4Re: The mathematical mystery inside the legendary '90s shooter Quake 3
#5It's not a mystery per se. It's explained exceptionally well here [0]. [0] https://youtu.be/p8u_k2LIZyo?si=loEDS5hPcRGWXk0E
Re: The mathematical mystery inside the legendary '90s shooter Quake 3
#6It's not a mystery per se. It's explained exceptionally well here [0]. [0] https://youtu.be/p8u_k2LIZyo?si=loEDS5hPcRGWXk0E
Re: The mathematical mystery inside the legendary '90s shooter Quake 3
#7It's not a mystery per se. It's explained exceptionally well here [0]. [0] https://youtu.be/p8u_k2LIZyo?si=loEDS5hPcRGWXk0E
Plus the exact constant selected and the method used to derive it remains a minor mystery, right? In the sense that it is good but non-optimal.
Re: The mathematical mystery inside the legendary '90s shooter Quake 3
#8It's not a mystery per se. It's explained exceptionally well here [0]. [0] https://youtu.be/p8u_k2LIZyo?si=loEDS5hPcRGWXk0E
Re: The mathematical mystery inside the legendary '90s shooter Quake 3
#9The guy had made Doom (nice fast pseudo 3D), Quake (fast 3D), and now made it look great.
Finding obscure math and figuring out that it was the correct fit for his renderer is just so bonkers.