Ugh sometimes I wish for an alternative universe in which Dreamcast had won over the other consoles of the day. It was just awkwardly released, too soon after PS1 and N64. On one hand it was massively impressive for the time, on the other, most people's desire to buy another console was probably at a low and then PS2 and Xbox stole the show. It probably also didn't help that Sega Genesis was a fiasco with all the wei…
Hideki Sato, designer of all Sega's consoles, has died
11–20 of 50 posts
Re: Hideki Sato, designer of all Sega's consoles, has died
#12Re: Hideki Sato, designer of all Sega's consoles, has died
#13Ugh sometimes I wish for an alternative universe in which Dreamcast had won over the other consoles of the day. It was just awkwardly released, too soon after PS1 and N64. On one hand it was massively impressive for the time, on the other, most people's desire to buy another console was probably at a low and then PS2 and Xbox stole the show. It probably also didn't help that Sega Genesis was a fiasco with all the wei…
> then PS2 and Xbox stole the show
So in your opinion, when was a better time to release th Dreamcast?
Re: Hideki Sato, designer of all Sega's consoles, has died
#14Earlier quoted context omitted.
Hideki Sato made a fatal mistake that killed the Dreamcast. The use of an obfuscated and strange disc format should have protected the system from piracy, but they did not think it through. The discs were barely larger than CDs (700 MiB to 1000 GiB) which made it perfunctory to excise videos and music to fit the game on a traditional CD. Once that was possible, the only problem was to boot the system from a pirated C…
There were numerous reasons the Dreamcast failed in the market and piracy is pretty far down on the list of those. The loss of major sports franchises and dearth of must-have games relative to competitors, Sony's hypewave marketing ("the PS2 is a supercomputer in your living room"), consumers and developers wary of a repeat of the CD/32X/Saturn debacle, trans-Pacific dysfunction between Sega's Japan and US branches..…
I dont necessarily agree with the guy you are posting to, but if Hideki Sato is being bestowed the glory of 'Designer of all Segas consoles' then he also needs to hold responsibility for their failings, of which there are many.
Re: Hideki Sato, designer of all Sega's consoles, has died
#15Re: Hideki Sato, designer of all Sega's consoles, has died
#16If you want to appreciate his work today, consider reading these lovely articles about the systems he helped design: https://www.copetti.org/writings/consoles/master-system/ https://www.copetti.org/writings/consoles/mega-drive-genesis... https://www.copetti.org/writings/consoles/sega-saturn/ https://www.copetti.org/writings/consoles/dreamcast/
Cool articles :) I got into emulation in the late 90s and eventually wrote both an NES and Genesis emulator. I always appreciated how cleanly organized Sega’s systems were, at least superficially considering the memory and register layouts. You should take a look at Sega’s arcade systems, which were very cool, especially the Model 1, 2, and 3. Supermodel, an open source Model 3 emulator I co-wrote, and MAME have good…
It's easy to forget today, but the Sega home consoles were always secondary to their arcade business. The main reason the Saturn sold even as well as it did was because it was the only way to play versions of the heavy hitters: Virtua Fighter, Virtua Racing, Daytona USA and Sega Rally in the home, in any fashion approaching the arcade (though still quite cut down). Those Sega 3D arcade games were absolutely mind blowing back in the early-mid 90s, and the pace of technical progress and new ideas was unlike anything since.
And the Dreamcast was conceived from day one to make it easy to port games from the Sega Naomi arcade system, and those arcade ports are probably the main reason people still play the Dreamcast to this day.
Re: Hideki Sato, designer of all Sega's consoles, has died
#17Ugh sometimes I wish for an alternative universe in which Dreamcast had won over the other consoles of the day. It was just awkwardly released, too soon after PS1 and N64. On one hand it was massively impressive for the time, on the other, most people's desire to buy another console was probably at a low and then PS2 and Xbox stole the show. It probably also didn't help that Sega Genesis was a fiasco with all the wei…
> It was just awkwardly released, too soon after PS1 and N64. > then PS2 and Xbox stole the show So in your opinion, when was a better time to release th Dreamcast?
They could have extended the Saturn's lifespan to 2000 and thrown their lot in with the PS2 after release, but it seems many people at SoJ were emotionally attached to the idea of selling consoles.
Re: Hideki Sato, designer of all Sega's consoles, has died
#18Ugh sometimes I wish for an alternative universe in which Dreamcast had won over the other consoles of the day. It was just awkwardly released, too soon after PS1 and N64. On one hand it was massively impressive for the time, on the other, most people's desire to buy another console was probably at a low and then PS2 and Xbox stole the show. It probably also didn't help that Sega Genesis was a fiasco with all the wei…
> It was just awkwardly released, too soon after PS1 and N64. > then PS2 and Xbox stole the show So in your opinion, when was a better time to release th Dreamcast?
Re: Hideki Sato, designer of all Sega's consoles, has died
#19Earlier quoted context omitted.
Hideki Sato made a fatal mistake that killed the Dreamcast. The use of an obfuscated and strange disc format should have protected the system from piracy, but they did not think it through. The discs were barely larger than CDs (700 MiB to 1000 GiB) which made it perfunctory to excise videos and music to fit the game on a traditional CD. Once that was possible, the only problem was to boot the system from a pirated C…
There were numerous reasons the Dreamcast failed in the market and piracy is pretty far down on the list of those. The loss of major sports franchises and dearth of must-have games relative to competitors, Sony's hypewave marketing ("the PS2 is a supercomputer in your living room"), consumers and developers wary of a repeat of the CD/32X/Saturn debacle, trans-Pacific dysfunction between Sega's Japan and US branches..…
Re: Hideki Sato, designer of all Sega's consoles, has died
#20If you want to appreciate his work today, consider reading these lovely articles about the systems he helped design: https://www.copetti.org/writings/consoles/master-system/ https://www.copetti.org/writings/consoles/mega-drive-genesis... https://www.copetti.org/writings/consoles/sega-saturn/ https://www.copetti.org/writings/consoles/dreamcast/