Descent, ported to the web
51–60 of 71 posts
Re: Descent, ported to the web
#52Earlier quoted context omitted.
And it supports VR if you really need to separate yourself from your lunch.
Overload VR was one of the most intense VR experiences I’ve ever had. It also really helps immerse you in the “there’s no up/down” feeling. Sure, you start feeling sick after a few minutes, but it’s such a fun few minutes that you can’t wait to do it again.
I love the idea of VR but my brain / balance system most certainly does not!
Re: Descent, ported to the web
#53Re: Descent, ported to the web
#54I remember mostly playing the port of this to the PS1, which had a fully animated opening cut scene. When I got the PC port like fifteen years later at a Goodwill, I was disappointed to see that that was a Playstation exclusive. Descent is good, but I do think the series peaked with Descent II, if for no other reason than the rocking soundtrack. Very awesome, cool, industrial rock; I used to put the game CD in my car…
Also, the series was followed by Descent Freespace I/II, leaving a significant impact on the genre of space shooters. Though there are completely different games that have nothing to do with the original series.
Re: Descent, ported to the web
#55There's something wrong on Chrome + MacOS Tahoe, the bottom text in the intro is getting cut off.
Also the audio is clicking hard, had to mute it.
Re: Descent, ported to the web
#56For anyone who enjoyed Descent, please go buy Overload. It's a pretty much perfect spiritual sequel, with a great soundtrack. And I believe made by some of the people that formerly worked on Descent.
I will have to check out Overload.
Re: Descent, ported to the web
#57The VGA era was something special.
Re: Descent, ported to the web
#58Re: Descent, ported to the web
#59For anyone who enjoyed Descent, please go buy Overload. It's a pretty much perfect spiritual sequel, with a great soundtrack. And I believe made by some of the people that formerly worked on Descent.
I think the Revival studio didn't quite work out, I'm hoping the team is working on something else, they sure do know how to make good games.
Re: Descent, ported to the web
#60Earlier quoted context omitted.
That is true, furthermore Overload has an usermade campaign called Overload: First Strike, which is a conversion and upgrade of the entire Descent 1 campaign to Overload. Additionally I recommend Desecrators, which is a Descent-like with procedurally generated maps. Think Sublevel Zero or Everspace, except good.
Sublevel Zero is good