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Resizing windows on macOS Tahoe – the saga continues

noheger.at

11–20 of 547 posts

Re: Resizing windows on macOS Tahoe – the saga continues

#11
post #2

I’m a Windows guy, but was given a MacBook for my current job. Fair enough. But I laugh at how horrendous such a simple thing as resizing windows is. Want Slack to take up the right third of a screen then fill the rest with browser? In Windows, it takes 2 seconds. Not on Mac. I have to resize the window myself? There’s no auto-snap? I’m sure someone will buzz in with some hidden way to do it. ‘Hold cmd-shft-9 then sa…

I'm also struggling with a macbook for work, but hold your mouse over the green circle in the top left for a few seconds and it'll pop up. (You don't get the nice snapping that windows does though)

Re: Resizing windows on macOS Tahoe – the saga continues

#12

I’ve tried many apps for window resizing on Mac, and none feel like they’re nearly as good as FancyZones (the PowerToys module for Windows). I don’t want secret squirrel key combos. I don’t want hot corners. I want two things: - Predefined zones à la FancyZones - Tied edges (there’s surely a better term for this) so that I can grab the edge between two apps and have them both resize together (one gets smaller as the…

I think for preexisting solutions, the "best" one is Rectangle Pro, but it isn't free, so maybe that doesn't count. That said, eventually I realized I don't even want the whole "window split" stuff and I'd prefer to just have a few keybinds that throw windows into specific coords on my screens, so I installed Hammerspoon (free) and wrote a screen's worth of Lua to do this for myself. It is written for my two adjacent 1440p monitors and personal preferences, but the code is really obvious so if you're comfortable with making your own bespoke solution, this is pretty nice, and free.

* https://www.hammerspoon.org/

* https://gist.github.com/joedrago/bfc54f4083b070fe998d519cc6c...

Re: Resizing windows on macOS Tahoe – the saga continues

#15
post #2

I’m a Windows guy, but was given a MacBook for my current job. Fair enough. But I laugh at how horrendous such a simple thing as resizing windows is. Want Slack to take up the right third of a screen then fill the rest with browser? In Windows, it takes 2 seconds. Not on Mac. I have to resize the window myself? There’s no auto-snap? I’m sure someone will buzz in with some hidden way to do it. ‘Hold cmd-shft-9 then sa…

I'm also struggling with a macbook for work, but hold your mouse over the green circle in the top left for a few seconds and it'll pop up. (You don't get the nice snapping that windows does though)

Holding option while hovering gives you more placement / sizing options too. If you click and drag a top bar to the right or left it'll snap to the right or left half of the screen. Dragging it to the top or double clicking will snap it to full size. Dragging to corners will snap to quarter.

Re: Resizing windows on macOS Tahoe – the saga continues

#16

Many moons ago, I invented* a rule that "you can always make people feel what you want about a #. either use percentages where they don't make sense, or whole numbers when a percentage does" I hear it when I read 7 px -> 6 px means 14% (!!!!) less likely to find the horizontal/vertical only drag area. Fitts's Law is logarithmic, not linear, and at these sizes the dominant factor is whether the target is discoverable…

14% over estimates it because the user isn't clicking with uniform randomness, their clicks are normally distributed about the center of the line.

Re: Resizing windows on macOS Tahoe – the saga continues

#19

You have to wonder what’s actually going on under the hood when the curve of the hitbox is different to the curve of the window? I’m very curious to understand how Apple have got to this point.

This is relatively common. The mouse interaction code doesn't necessarily look at the visual asset, and in many UI toolkits the ability to have interaction targets located and sized differently from visual features is a feature.

Re: Resizing windows on macOS Tahoe – the saga continues

#20
Trying to get Liquid Glass to work is such a clown show. Incredible.

The UI wasn’t perfect before. It’s slowly been getting worse with each of their dumb updates to make it look more like iOS over the years.

What we’re forced to use now is just a joke. Ignoring all the visual design issues they can’t even make basic stuff fully functional.

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