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iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day

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41–50 of 123 posts

Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day

#41
post #14

Earlier quoted context omitted.

> I also balk at how much extra computing power is needed to generate effects I find no value in and would prefer to disable. I mean, "computing power" in a literal sense maybe, but does that matter if it doesn't translate to either "workload contention" or "electrical power"? I think the Liquid Glass effects, similar to smooth scrolling, are mostly just running as pixel shaders on a spare tile of one of the SoC's GP…

Workload contention. My iPhone 17 visibly struggles to render components with evident lagging - this is user-noticeable, if it were all done by an otherwise spare core I wouldn’t notice these things.

It's a very complicated system. Performance issues are bad but they're not necessarily caused by how the UI looks.

You can report an issue by typing applefeedback:// into Safari if you want.

Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day

#42
post #15

Careful if you're still on MacOS Sequoia, Apple has hidden Tahoe as a default under updates. If you click updated now it automatically upgrade you to Tahoe.

If that's true, that would be new:

https://daringfireball.net/2025/11/software_update_tahoe_con...

Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day

#43

Earlier quoted context omitted.

Liquid Glass looks pretty from a distance, but my biggest gripe with the design language is just how difficult so many things become to read or interact with. Given that the whole raison d'être of liquid glass is transparent effects, the options to limit that or otherwise increase contrast simply do not go far enough. I also balk at how much extra computing power is needed to generate effects I find no value in and w…

> “My hope was that Apple would be forced to course correct in subsequent releases but that doesn't seem to be happening.” I’m optimistic that they will eventually course correct on Liquid Glass, but we’ll have to wait until iOS/macOS 27, or perhaps longer. There are parallels to Apple’s butterfly keyboard fiasco on the hardware side. Sleek looking on the surface but an objective step backwards in usability. Unfortun…

> There are parallels to Apple’s butterfly keyboard fiasco on the hardware side.

There are also parallels with the original pinstripes-and-transparency-everywhere aqua UI. I am also optimistic that it will be toned down over time but retaining the responsiveness.

Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day

#44
post #2

Why couldn't Apple patch the zero-day using their new Background Security Improvements pipeline? https://support.apple.com/en-us/102657

Their previous security updates feature was mostly unused.

I suppose it’s not really working, or is the product of a team and no other internal team actually use it.

Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day

#45
post #42
post #15

Careful if you're still on MacOS Sequoia, Apple has hidden Tahoe as a default under updates. If you click updated now it automatically upgrade you to Tahoe.

If that's true, that would be new: https://daringfireball.net/2025/11/software_update_tahoe_con...

I believe it is new. I’ve never seen them: - put a upgrade os version under “updates” - then select the upgrade os version instead the current version when there are multiple updates ( os patch, safari or xcode)

Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day

#46
post #45
post #42

Earlier quoted context omitted.

If that's true, that would be new: https://daringfireball.net/2025/11/software_update_tahoe_con...

I believe it is new. I’ve never seen them: - put a upgrade os version under “updates” - then select the upgrade os version instead the current version when there are multiple updates ( os patch, safari or xcode)

[deleted]

Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day

#48

While I'm really glad they've fixed a bunch of important security vulnerabilities, I'm really hoping they fixed the screen flickering issue [1] they introduced in macos 26. It has been driving me insane and even impacts my Studio Display. My work computer is locked to 15.7.3 and has no such issues with either the internal or external display (The same display flickers in 26). Really wish Apple would get their softwar…

Wow, I have an M4 MacMini with a Studio Display and haven't seen that. Hope I don't Jinx it when I get home to use it...

Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day

#49
post #4

I hope they release a version of these fixes on iOS 18 in a form installable on an iPhone 14; I've been trying to stay away from Liquid Glass until it's actually usable. I really don't want to be forced to upgrade, since Apple seems to have replaced UX testing with "just ship it," as has become standard in the industry.

[flagged]

Re: iOS 26.3 and macOS 26.3 Fix Dozens of Vulnerabilities, Including Zero-Day

#50
post #34

Earlier quoted context omitted.

Liquid Glass looks pretty from a distance, but my biggest gripe with the design language is just how difficult so many things become to read or interact with. Given that the whole raison d'être of liquid glass is transparent effects, the options to limit that or otherwise increase contrast simply do not go far enough. I also balk at how much extra computing power is needed to generate effects I find no value in and w…

My biggest frustrations with it aren't even related to the look of things, its the all around disregard for user experience. The new screenshot UX on iOS is an insanely bad downgrade.

I think it makes sense. They refocused it on sharing or extracting information from screenshots. Which is what people want more than saving them to the camera roll. Being able to copy text or translate the text in a screenshot is super useful.
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